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// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 430 core
layout(local_size_x = 16, local_size_y = 8) in;
layout(binding = 0, rgba8ui) restrict uniform uimage2D destination;
layout(location = 0) uniform uvec3 size;
void main() {
if (any(greaterThanEqual(gl_GlobalInvocationID, size))) {
return;
}
uvec4 components = imageLoad(destination, ivec2(gl_GlobalInvocationID.xy));
imageStore(destination, ivec2(gl_GlobalInvocationID.xy), components.wxyz);
}
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