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-rw-r--r--src/video_core/host_shaders/opengl_present_bicubic.frag56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/opengl_present_bicubic.frag b/src/video_core/host_shaders/opengl_present_bicubic.frag
new file mode 100644
index 000000000..17772095a
--- /dev/null
+++ b/src/video_core/host_shaders/opengl_present_bicubic.frag
@@ -0,0 +1,56 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+
+layout (location = 0) in vec2 frag_tex_coord;
+
+layout (location = 0) out vec4 color;
+
+layout (binding = 1) uniform sampler2D color_texture;
+
+vec4 cubic(float v) {
+ vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
+ vec4 s = n * n * n;
+ float x = s.x;
+ float y = s.y - 4.0 * s.x;
+ float z = s.z - 4.0 * s.y + 6.0 * s.x;
+ float w = 6.0 - x - y - z;
+ return vec4(x, y, z, w) * (1.0 / 6.0);
+}
+
+vec4 textureBicubic( sampler2D textureSampler, vec2 texCoords ) {
+
+ vec2 texSize = textureSize(textureSampler, 0);
+ vec2 invTexSize = 1.0 / texSize;
+
+ texCoords = texCoords * texSize - 0.5;
+
+ vec2 fxy = fract(texCoords);
+ texCoords -= fxy;
+
+ vec4 xcubic = cubic(fxy.x);
+ vec4 ycubic = cubic(fxy.y);
+
+ vec4 c = texCoords.xxyy + vec2(-0.5, +1.5).xyxy;
+
+ vec4 s = vec4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw);
+ vec4 offset = c + vec4(xcubic.yw, ycubic.yw) / s;
+
+ offset *= invTexSize.xxyy;
+
+ vec4 sample0 = texture(textureSampler, offset.xz);
+ vec4 sample1 = texture(textureSampler, offset.yz);
+ vec4 sample2 = texture(textureSampler, offset.xw);
+ vec4 sample3 = texture(textureSampler, offset.yw);
+
+ float sx = s.x / (s.x + s.y);
+ float sy = s.z / (s.z + s.w);
+
+ return mix(mix(sample3, sample2, sx), mix(sample1, sample0, sx), sy);
+}
+
+void main() {
+ color = vec4(textureBicubic(color_texture, frag_tex_coord).rgb, 1.0f);
+}