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Diffstat (limited to 'src/video_core/host_shaders/convert_d24s8_to_r16g16.frag')
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_r16g16.frag22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag b/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
deleted file mode 100644
index c48a7ac66..000000000
--- a/src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-
-layout(binding = 0) uniform sampler2D depth_tex;
-layout(binding = 1) uniform isampler2D stencil_tex;
-
-layout(location = 0) out vec4 color;
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f));
- uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
- uint depth_stencil = (stencil << 24) | (depth >> 8);
-
- color.r = float(depth_stencil & 0x0000FFFFu) / (exp2(16) - 1.0);
- color.g = float(depth_stencil >> 16) / (exp2(16) - 1.0);
- color.b = 0.0f;
- color.a = 1.0f;
-}