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Diffstat (limited to 'src/video_core/host_shaders/convert_d24s8_to_abgr8.frag')
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_abgr8.frag10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
index ff3bf8209..47f9c1abc 100644
--- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
@@ -14,8 +14,10 @@ void main() {
uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
- color.r = float(depth >> 16) / (exp2(8) - 1.0);
- color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0);
- color.b = float(depth & 0x00FF) / (exp2(8) - 1.0);
- color.a = float(stencil) / (exp2(8) - 1.0);
+ highp uint depth_val =
+ uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
+ lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
+ highp uvec4 components =
+ uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu);
+ color = vec4(components) / (exp2(8.0) - 1.0);
}