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-rw-r--r--src/video_core/host_shaders/astc_decoder.comp1288
1 files changed, 1288 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp
new file mode 100644
index 000000000..070190a5c
--- /dev/null
+++ b/src/video_core/host_shaders/astc_decoder.comp
@@ -0,0 +1,1288 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+#ifdef VULKAN
+
+#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
+#define END_PUSH_CONSTANTS };
+#define UNIFORM(n)
+#define BINDING_SWIZZLE_BUFFER 0
+#define BINDING_INPUT_BUFFER 1
+#define BINDING_ENC_BUFFER 2
+#define BINDING_6_TO_8_BUFFER 3
+#define BINDING_7_TO_8_BUFFER 4
+#define BINDING_8_TO_8_BUFFER 5
+#define BINDING_BYTE_TO_16_BUFFER 6
+#define BINDING_OUTPUT_IMAGE 3
+
+#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
+
+#define BEGIN_PUSH_CONSTANTS
+#define END_PUSH_CONSTANTS
+#define UNIFORM(n) layout(location = n) uniform
+#define BINDING_SWIZZLE_BUFFER 0
+#define BINDING_INPUT_BUFFER 1
+#define BINDING_ENC_BUFFER 2
+#define BINDING_6_TO_8_BUFFER 3
+#define BINDING_7_TO_8_BUFFER 4
+#define BINDING_8_TO_8_BUFFER 5
+#define BINDING_BYTE_TO_16_BUFFER 6
+#define BINDING_OUTPUT_IMAGE 0
+
+#endif
+
+layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+BEGIN_PUSH_CONSTANTS
+UNIFORM(0) uvec2 num_image_blocks;
+UNIFORM(1) uvec2 block_dims;
+UNIFORM(2) uint layer;
+
+UNIFORM(3) uvec3 origin;
+UNIFORM(4) ivec3 destination;
+UNIFORM(5) uint bytes_per_block_log2;
+UNIFORM(6) uint layer_stride;
+UNIFORM(7) uint block_size;
+UNIFORM(8) uint x_shift;
+UNIFORM(9) uint block_height;
+UNIFORM(10) uint block_height_mask;
+
+END_PUSH_CONSTANTS
+
+uint current_index = 0;
+int bitsread = 0;
+uint total_bitsread = 0;
+uint local_buff[16];
+
+const int JustBits = 0;
+const int Quint = 1;
+const int Trit = 2;
+
+struct EncodingData {
+ uint encoding;
+ uint num_bits;
+ uint bit_value;
+ uint quint_trit_value;
+};
+
+struct TexelWeightParams {
+ uvec2 size;
+ bool dual_plane;
+ uint max_weight;
+ bool Error;
+ bool VoidExtentLDR;
+ bool VoidExtentHDR;
+};
+
+// Swizzle data
+layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
+ uint swizzle_table[];
+};
+
+layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 {
+ uint astc_data[];
+};
+layout(binding = BINDING_OUTPUT_IMAGE) uniform writeonly image2D dest_image;
+
+const uint GOB_SIZE_X = 64;
+const uint GOB_SIZE_Y = 8;
+const uint GOB_SIZE_Z = 1;
+const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
+
+const uint GOB_SIZE_X_SHIFT = 6;
+const uint GOB_SIZE_Y_SHIFT = 3;
+const uint GOB_SIZE_Z_SHIFT = 0;
+const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
+
+const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
+
+uint SwizzleOffset(uvec2 pos) {
+ pos = pos & SWIZZLE_MASK;
+ return swizzle_table[pos.y * 64 + pos.x];
+}
+
+uint ReadTexel(uint offset) {
+ // extract the 8-bit value from the 32-bit packed data.
+ return bitfieldExtract(astc_data[offset / 4], int((offset * 8) & 24), 8);
+}
+
+// ASTC Encodings data
+layout(binding = BINDING_ENC_BUFFER, std430) readonly buffer EncodingsValues {
+ EncodingData encoding_values[256];
+};
+// ASTC Precompiled tables
+layout(binding = BINDING_6_TO_8_BUFFER, std430) readonly buffer REPLICATE_6_BIT_TO_8 {
+ uint REPLICATE_6_BIT_TO_8_TABLE[];
+};
+layout(binding = BINDING_7_TO_8_BUFFER, std430) readonly buffer REPLICATE_7_BIT_TO_8 {
+ uint REPLICATE_7_BIT_TO_8_TABLE[];
+};
+layout(binding = BINDING_8_TO_8_BUFFER, std430) readonly buffer REPLICATE_8_BIT_TO_8 {
+ uint REPLICATE_8_BIT_TO_8_TABLE[];
+};
+layout(binding = BINDING_BYTE_TO_16_BUFFER, std430) readonly buffer REPLICATE_BYTE_TO_16 {
+ uint REPLICATE_BYTE_TO_16_TABLE[];
+};
+
+const int BLOCK_SIZE_IN_BYTES = 16;
+
+const int BLOCK_INFO_ERROR = 0;
+const int BLOCK_INFO_VOID_EXTENT_HDR = 1;
+const int BLOCK_INFO_VOID_EXTENT_LDR = 2;
+const int BLOCK_INFO_NORMAL = 3;
+
+// Replicates low numBits such that [(toBit - 1):(toBit - 1 - fromBit)]
+// is the same as [(numBits - 1):0] and repeats all the way down.
+uint Replicate(uint val, uint num_bits, uint to_bit) {
+ if (num_bits == 0) {
+ return 0;
+ }
+ if (to_bit == 0) {
+ return 0;
+ }
+ const uint v = val & uint((1 << num_bits) - 1);
+ uint res = v;
+ uint reslen = num_bits;
+ while (reslen < to_bit) {
+ uint comp = 0;
+ if (num_bits > to_bit - reslen) {
+ uint newshift = to_bit - reslen;
+ comp = num_bits - newshift;
+ num_bits = newshift;
+ }
+ res = uint(res << num_bits);
+ res = uint(res | (v >> comp));
+ reslen += num_bits;
+ }
+ return res;
+}
+
+uvec4 ReplicateByteTo16(uvec4 value) {
+ return uvec4(REPLICATE_BYTE_TO_16_TABLE[value.x], REPLICATE_BYTE_TO_16_TABLE[value.y],
+ REPLICATE_BYTE_TO_16_TABLE[value.z], REPLICATE_BYTE_TO_16_TABLE[value.w]);
+}
+
+const uint REPLICATE_BIT_TO_7_TABLE[2] = uint[](0, 127);
+uint ReplicateBitTo7(uint value) {
+ return REPLICATE_BIT_TO_7_TABLE[value];
+ ;
+}
+
+const uint REPLICATE_1_BIT_TO_9_TABLE[2] = uint[](0, 511);
+uint ReplicateBitTo9(uint value) {
+ return REPLICATE_1_BIT_TO_9_TABLE[value];
+}
+
+const uint REPLICATE_1_BIT_TO_8_TABLE[2] = uint[](0, 255);
+const uint REPLICATE_2_BIT_TO_8_TABLE[4] = uint[](0, 85, 170, 255);
+const uint REPLICATE_3_BIT_TO_8_TABLE[8] = uint[](0, 36, 73, 109, 146, 182, 219, 255);
+const uint REPLICATE_4_BIT_TO_8_TABLE[16] =
+ uint[](0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255);
+const uint REPLICATE_5_BIT_TO_8_TABLE[32] =
+ uint[](0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90, 99, 107, 115, 123, 132, 140, 148, 156, 165,
+ 173, 181, 189, 198, 206, 214, 222, 231, 239, 247, 255);
+
+uint FastReplicateTo8(uint value, uint num_bits) {
+ switch (num_bits) {
+ case 1:
+ return REPLICATE_1_BIT_TO_8_TABLE[value];
+ case 2:
+ return REPLICATE_2_BIT_TO_8_TABLE[value];
+ case 3:
+ return REPLICATE_3_BIT_TO_8_TABLE[value];
+ case 4:
+ return REPLICATE_4_BIT_TO_8_TABLE[value];
+ case 5:
+ return REPLICATE_5_BIT_TO_8_TABLE[value];
+ case 6:
+ return REPLICATE_6_BIT_TO_8_TABLE[value];
+ case 7:
+ return REPLICATE_7_BIT_TO_8_TABLE[value];
+ case 8:
+ return REPLICATE_8_BIT_TO_8_TABLE[value];
+ }
+ return Replicate(value, num_bits, 8);
+}
+
+const uint REPLICATE_1_BIT_TO_6_TABLE[2] = uint[](0, 63);
+const uint REPLICATE_2_BIT_TO_6_TABLE[4] = uint[](0, 21, 42, 63);
+const uint REPLICATE_3_BIT_TO_6_TABLE[8] = uint[](0, 9, 18, 27, 36, 45, 54, 63);
+const uint REPLICATE_4_BIT_TO_6_TABLE[16] =
+ uint[](0, 4, 8, 12, 17, 21, 25, 29, 34, 38, 42, 46, 51, 55, 59, 63);
+const uint REPLICATE_5_BIT_TO_6_TABLE[32] =
+ uint[](0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 35, 37, 39, 41, 43, 45,
+ 47, 49, 51, 53, 55, 57, 59, 61, 63);
+
+uint FastReplicateTo6(uint value, uint num_bits) {
+ switch (num_bits) {
+ case 1:
+ return REPLICATE_1_BIT_TO_6_TABLE[value];
+ case 2:
+ return REPLICATE_2_BIT_TO_6_TABLE[value];
+ case 3:
+ return REPLICATE_3_BIT_TO_6_TABLE[value];
+ case 4:
+ return REPLICATE_4_BIT_TO_6_TABLE[value];
+ case 5:
+ return REPLICATE_5_BIT_TO_6_TABLE[value];
+ }
+ return Replicate(value, num_bits, 6);
+}
+
+uint hash52(uint p) {
+ p ^= p >> 15;
+ p -= p << 17;
+ p += p << 7;
+ p += p << 4;
+ p ^= p >> 5;
+ p += p << 16;
+ p ^= p >> 7;
+ p ^= p >> 3;
+ p ^= p << 6;
+ p ^= p >> 17;
+ return p;
+}
+
+uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bool small_block) {
+ if (1 == partition_count)
+ return 0;
+
+ if (small_block) {
+ x <<= 1;
+ y <<= 1;
+ z <<= 1;
+ }
+
+ seed += (partition_count - 1) * 1024;
+
+ uint rnum = hash52(uint(seed));
+ uint seed1 = uint(rnum & 0xF);
+ uint seed2 = uint((rnum >> 4) & 0xF);
+ uint seed3 = uint((rnum >> 8) & 0xF);
+ uint seed4 = uint((rnum >> 12) & 0xF);
+ uint seed5 = uint((rnum >> 16) & 0xF);
+ uint seed6 = uint((rnum >> 20) & 0xF);
+ uint seed7 = uint((rnum >> 24) & 0xF);
+ uint seed8 = uint((rnum >> 28) & 0xF);
+ uint seed9 = uint((rnum >> 18) & 0xF);
+ uint seed10 = uint((rnum >> 22) & 0xF);
+ uint seed11 = uint((rnum >> 26) & 0xF);
+ uint seed12 = uint(((rnum >> 30) | (rnum << 2)) & 0xF);
+
+ seed1 = (seed1 * seed1);
+ seed2 = (seed2 * seed2);
+ seed3 = (seed3 * seed3);
+ seed4 = (seed4 * seed4);
+ seed5 = (seed5 * seed5);
+ seed6 = (seed6 * seed6);
+ seed7 = (seed7 * seed7);
+ seed8 = (seed8 * seed8);
+ seed9 = (seed9 * seed9);
+ seed10 = (seed10 * seed10);
+ seed11 = (seed11 * seed11);
+ seed12 = (seed12 * seed12);
+
+ int sh1, sh2, sh3;
+ if ((seed & 1) > 0) {
+ sh1 = (seed & 2) > 0 ? 4 : 5;
+ sh2 = (partition_count == 3) ? 6 : 5;
+ } else {
+ sh1 = (partition_count == 3) ? 6 : 5;
+ sh2 = (seed & 2) > 0 ? 4 : 5;
+ }
+ sh3 = (seed & 0x10) > 0 ? sh1 : sh2;
+
+ seed1 = (seed1 >> sh1);
+ seed2 = (seed2 >> sh2);
+ seed3 = (seed3 >> sh1);
+ seed4 = (seed4 >> sh2);
+ seed5 = (seed5 >> sh1);
+ seed6 = (seed6 >> sh2);
+ seed7 = (seed7 >> sh1);
+ seed8 = (seed8 >> sh2);
+ seed9 = (seed9 >> sh3);
+ seed10 = (seed10 >> sh3);
+ seed11 = (seed11 >> sh3);
+ seed12 = (seed12 >> sh3);
+
+ uint a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
+ uint b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
+ uint c = seed5 * x + seed6 * y + seed9 * z + (rnum >> 6);
+ uint d = seed7 * x + seed8 * y + seed10 * z + (rnum >> 2);
+
+ a &= 0x3F;
+ b &= 0x3F;
+ c &= 0x3F;
+ d &= 0x3F;
+
+ if (partition_count < 4)
+ d = 0;
+ if (partition_count < 3)
+ c = 0;
+
+ if (a >= b && a >= c && a >= d)
+ return 0;
+ else if (b >= c && b >= d)
+ return 1;
+ else if (c >= d)
+ return 2;
+ return 3;
+}
+
+uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) {
+ return SelectPartition(seed, x, y, 0, partition_count, small_block);
+}
+
+uint ReadBit() {
+ uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1);
+ bitsread++;
+ total_bitsread++;
+ if (bitsread == 8) {
+ current_index++;
+ bitsread = 0;
+ }
+ return bit;
+}
+
+uint StreamBits(uint num_bits) {
+ uint ret = 0;
+ for (uint i = 0; i < num_bits; i++) {
+ ret |= ((ReadBit() & 1) << i);
+ }
+ return ret;
+}
+
+// Define color data.
+uint color_endpoint_data[16];
+int color_bitsread = 0;
+uint total_color_bitsread = 0;
+int color_index = 0;
+
+// Define color data.
+uint texel_weight_data[16];
+int texel_bitsread = 0;
+uint total_texel_bitsread = 0;
+int texel_index = 0;
+
+bool texel_flag = false;
+
+uint ReadColorBit() {
+ uint bit = 0;
+ if (texel_flag) {
+ bit = bitfieldExtract(texel_weight_data[texel_index], texel_bitsread, 1);
+ texel_bitsread++;
+ total_texel_bitsread++;
+ if (texel_bitsread == 8) {
+ texel_index++;
+ texel_bitsread = 0;
+ }
+ } else {
+ bit = bitfieldExtract(color_endpoint_data[color_index], color_bitsread, 1);
+ color_bitsread++;
+ total_color_bitsread++;
+ if (color_bitsread == 8) {
+ color_index++;
+ color_bitsread = 0;
+ }
+ }
+ return bit;
+}
+
+uint StreamColorBits(uint num_bits) {
+ uint ret = 0;
+ for (uint i = 0; i < num_bits; i++) {
+ ret |= ((ReadColorBit() & 1) << i);
+ }
+ return ret;
+}
+
+EncodingData result_vector[100];
+int result_index = 0;
+
+EncodingData texel_vector[100];
+int texel_vector_index = 0;
+
+void ResultEmplaceBack(EncodingData val) {
+ if (texel_flag) {
+ texel_vector[texel_vector_index] = val;
+ texel_vector_index++;
+ } else {
+ result_vector[result_index] = val;
+ result_index++;
+ }
+}
+
+// Returns the number of bits required to encode n_vals values.
+uint GetBitLength(uint n_vals, uint encoding_index) {
+ uint totalBits = encoding_values[encoding_index].num_bits * n_vals;
+ if (encoding_values[encoding_index].encoding == Trit) {
+ totalBits += (n_vals * 8 + 4) / 5;
+ } else if (encoding_values[encoding_index].encoding == Quint) {
+ totalBits += (n_vals * 7 + 2) / 3;
+ }
+ return totalBits;
+}
+
+uint GetNumWeightValues(uvec2 size, bool dual_plane) {
+ uint n_vals = size.x * size.y;
+ if (dual_plane) {
+ n_vals *= 2;
+ }
+ return n_vals;
+}
+
+uint GetPackedBitSize(uvec2 size, bool dual_plane, uint max_weight) {
+ uint n_vals = GetNumWeightValues(size, dual_plane);
+ return GetBitLength(n_vals, max_weight);
+}
+
+uint BitsBracket(uint bits, uint pos) {
+ return ((bits >> pos) & 1);
+}
+
+uint BitsOp(uint bits, uint start, uint end) {
+ if (start == end) {
+ return BitsBracket(bits, start);
+ } else if (start > end) {
+ uint t = start;
+ start = end;
+ end = t;
+ }
+
+ uint mask = (1 << (end - start + 1)) - 1;
+ return ((bits >> start) & mask);
+}
+
+void DecodeQuintBlock(uint num_bits) { // Value number of bits
+ uint m[3];
+ uint q[3];
+ uint Q;
+ m[0] = StreamColorBits(num_bits);
+ Q = StreamColorBits(3);
+ m[1] = StreamColorBits(num_bits);
+ Q |= StreamColorBits(2) << 3;
+ m[2] = StreamColorBits(num_bits);
+ Q |= StreamColorBits(2) << 5;
+ if (BitsOp(Q, 1, 2) == 3 && BitsOp(Q, 5, 6) == 0) {
+ q[0] = 4;
+ q[1] = 4;
+ q[2] = (BitsBracket(Q, 0) << 2) | ((BitsBracket(Q, 4) & ~BitsBracket(Q, 0)) << 1) |
+ (BitsBracket(Q, 3) & ~BitsBracket(Q, 0));
+ } else {
+ uint C = 0;
+ if (BitsOp(Q, 1, 2) == 3) {
+ q[2] = 4;
+ C = (BitsOp(Q, 3, 4) << 3) | ((~BitsOp(Q, 5, 6) & 3) << 1) | BitsBracket(Q, 0);
+ } else {
+ q[2] = BitsOp(Q, 5, 6);
+ C = BitsOp(Q, 0, 4);
+ }
+
+ if (BitsOp(C, 0, 2) == 5) {
+ q[1] = 4;
+ q[0] = BitsOp(C, 3, 4);
+ } else {
+ q[1] = BitsOp(C, 3, 4);
+ q[0] = BitsOp(C, 0, 2);
+ }
+ }
+
+ for (uint i = 0; i < 3; i++) {
+ EncodingData val;
+ val.encoding = Quint;
+ val.num_bits = num_bits;
+ val.bit_value = m[i];
+ val.quint_trit_value = q[i];
+ ResultEmplaceBack(val);
+ }
+}
+
+void DecodeTritBlock(uint num_bits) {
+ uint m[5];
+ uint t[5];
+ uint T;
+ m[0] = StreamColorBits(num_bits);
+ T = StreamColorBits(2);
+ m[1] = StreamColorBits(num_bits);
+ T |= StreamColorBits(2) << 2;
+ m[2] = StreamColorBits(num_bits);
+ T |= StreamColorBits(1) << 4;
+ m[3] = StreamColorBits(num_bits);
+ T |= StreamColorBits(2) << 5;
+ m[4] = StreamColorBits(num_bits);
+ T |= StreamColorBits(1) << 7;
+ uint C = 0;
+ if (BitsOp(T, 2, 4) == 7) {
+ C = (BitsOp(T, 5, 7) << 2) | BitsOp(T, 0, 1);
+ t[4] = 2;
+ t[3] = 2;
+ } else {
+ C = BitsOp(T, 0, 4);
+ if (BitsOp(T, 5, 6) == 3) {
+ t[4] = 2;
+ t[3] = BitsBracket(T, 7);
+ } else {
+ t[4] = BitsBracket(T, 7);
+ t[3] = BitsOp(T, 5, 6);
+ }
+ }
+ if (BitsOp(C, 0, 1) == 3) {
+ t[2] = 2;
+ t[1] = BitsBracket(C, 4);
+ t[0] = (BitsBracket(C, 3) << 1) | (BitsBracket(C, 2) & ~BitsBracket(C, 3));
+ } else if (BitsOp(C, 2, 3) == 3) {
+ t[2] = 2;
+ t[1] = 2;
+ t[0] = BitsOp(C, 0, 1);
+ } else {
+ t[2] = BitsBracket(C, 4);
+ t[1] = BitsOp(C, 2, 3);
+ t[0] = (BitsBracket(C, 1) << 1) | (BitsBracket(C, 0) & ~BitsBracket(C, 1));
+ }
+ for (uint i = 0; i < 5; i++) {
+ EncodingData val;
+ val.encoding = Trit;
+ val.num_bits = num_bits;
+ val.bit_value = m[i];
+ val.quint_trit_value = t[i];
+ ResultEmplaceBack(val);
+ }
+}
+void DecodeIntegerSequence(uint max_range, uint num_values) {
+ EncodingData val = encoding_values[max_range];
+ uint vals_decoded = 0;
+ while (vals_decoded < num_values) {
+ switch (val.encoding) {
+ case Quint:
+ DecodeQuintBlock(val.num_bits);
+ vals_decoded += 3;
+ break;
+
+ case Trit:
+ DecodeTritBlock(val.num_bits);
+ vals_decoded += 5;
+ break;
+
+ case JustBits:
+ val.bit_value = StreamColorBits(val.num_bits);
+ ResultEmplaceBack(val);
+ vals_decoded++;
+ break;
+ }
+ }
+}
+
+void DecodeColorValues(out uint color_values[32], uvec4 modes, uint num_partitions,
+ uint color_data_bits) {
+ uint num_values = 0;
+ for (uint i = 0; i < num_partitions; i++) {
+ num_values += ((modes[i] >> 2) + 1) << 1;
+ }
+ int range = 256;
+ while (--range > 0) {
+ EncodingData val = encoding_values[range];
+ uint bitLength = GetBitLength(num_values, range);
+ if (bitLength <= color_data_bits) {
+ while (--range > 0) {
+ EncodingData newval = encoding_values[range];
+ if (newval.encoding != val.encoding && newval.num_bits != val.num_bits) {
+ break;
+ }
+ }
+ range++;
+ break;
+ }
+ }
+ DecodeIntegerSequence(range, num_values);
+ uint out_index = 0;
+ for (int itr = 0; itr < result_index; itr++) {
+ if (out_index >= num_values) {
+ break;
+ }
+ EncodingData val = result_vector[itr];
+ uint bitlen = val.num_bits;
+ uint bitval = val.bit_value;
+ uint A = 0, B = 0, C = 0, D = 0;
+ A = ReplicateBitTo9((bitval & 1));
+ switch (val.encoding) {
+ case JustBits:
+ color_values[out_index++] = FastReplicateTo8(bitval, bitlen);
+ break;
+ case Trit: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 1: {
+ C = 204;
+ } break;
+ case 2: {
+ C = 93;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
+ } break;
+
+ case 3: {
+ C = 44;
+ uint cb = (bitval >> 1) & 3;
+ B = (cb << 7) | (cb << 2) | cb;
+ } break;
+
+ case 4: {
+ C = 22;
+ uint dcb = (bitval >> 1) & 7;
+ B = (dcb << 6) | dcb;
+ } break;
+
+ case 5: {
+ C = 11;
+ uint edcb = (bitval >> 1) & 0xF;
+ B = (edcb << 5) | (edcb >> 2);
+ } break;
+
+ case 6: {
+ C = 5;
+ uint fedcb = (bitval >> 1) & 0x1F;
+ B = (fedcb << 4) | (fedcb >> 4);
+ } break;
+ }
+ } break;
+ case Quint: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 1: {
+ C = 113;
+ } break;
+ case 2: {
+ C = 54;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 8) | (b << 3) | (b << 2);
+ } break;
+ case 3: {
+ C = 26;
+ uint cb = (bitval >> 1) & 3;
+ B = (cb << 7) | (cb << 1) | (cb >> 1);
+ } break;
+ case 4: {
+ C = 13;
+ uint dcb = (bitval >> 1) & 7;
+ B = (dcb << 6) | (dcb >> 1);
+ } break;
+ case 5: {
+ C = 6;
+ uint edcb = (bitval >> 1) & 0xF;
+ B = (edcb << 5) | (edcb >> 3);
+ } break;
+ }
+ } break;
+ }
+
+ if (val.encoding != JustBits) {
+ uint T = (D * C) + B;
+ T ^= A;
+ T = (A & 0x80) | (T >> 2);
+ color_values[out_index++] = T;
+ }
+ }
+}
+ivec2 BitTransferSigned(int a, int b) {
+ ivec2 transferred;
+ transferred[1] = b >> 1;
+ transferred[1] |= a & 0x80;
+ transferred[0] = a >> 1;
+ transferred[0] &= 0x3F;
+ if ((transferred[0] & 0x20) > 0) {
+ transferred[0] -= 0x40;
+ }
+ return transferred;
+}
+
+uvec4 ClampByte(ivec4 color) {
+ for (uint i = 0; i < 4; i++) {
+ color[i] = (color[i] < 0) ? 0 : ((color[i] > 255) ? 255 : color[i]);
+ }
+ return uvec4(color);
+}
+ivec4 BlueContract(int a, int r, int g, int b) {
+ return ivec4(a, (r + b) >> 1, (g + b) >> 1, b);
+}
+int colvals_index = 0;
+void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_values[32],
+ uint color_endpoint_mode) {
+#define READ_UINT_VALUES(N) \
+ uint v[N]; \
+ for (uint i = 0; i < N; i++) { \
+ v[i] = color_values[colvals_index++]; \
+ }
+
+#define READ_INT_VALUES(N) \
+ int v[N]; \
+ for (uint i = 0; i < N; i++) { \
+ v[i] = int(color_values[colvals_index++]); \
+ }
+
+ switch (color_endpoint_mode) {
+ case 0: {
+ READ_UINT_VALUES(2)
+ ep1 = uvec4(0xFF, v[0], v[0], v[0]);
+ ep2 = uvec4(0xFF, v[1], v[1], v[1]);
+ } break;
+
+ case 1: {
+ READ_UINT_VALUES(2)
+ uint L0 = (v[0] >> 2) | (v[1] & 0xC0);
+ uint L1 = max(L0 + (v[1] & 0x3F), 0xFFU);
+ ep1 = uvec4(0xFF, L0, L0, L0);
+ ep2 = uvec4(0xFF, L1, L1, L1);
+ } break;
+
+ case 4: {
+ READ_UINT_VALUES(4)
+ ep1 = uvec4(v[2], v[0], v[0], v[0]);
+ ep2 = uvec4(v[3], v[1], v[1], v[1]);
+ } break;
+
+ case 5: {
+ READ_INT_VALUES(4)
+ ivec2 transferred = BitTransferSigned(v[1], v[0]);
+ v[1] = transferred[0];
+ v[0] = transferred[1];
+ transferred = BitTransferSigned(v[3], v[2]);
+ v[3] = transferred[0];
+ v[2] = transferred[1];
+ ep1 = ClampByte(ivec4(v[2], v[0], v[0], v[0]));
+ ep2 = ClampByte(ivec4((v[2] + v[3]), v[0] + v[1], v[0] + v[1], v[0] + v[1]));
+ } break;
+
+ case 6: {
+ READ_UINT_VALUES(4)
+ ep1 = uvec4(0xFF, v[0] * v[3] >> 8, v[1] * v[3] >> 8, v[2] * v[3] >> 8);
+ ep2 = uvec4(0xFF, v[0], v[1], v[2]);
+ } break;
+
+ case 8: {
+ READ_UINT_VALUES(6)
+ if (v[1] + v[3] + v[5] >= v[0] + v[2] + v[4]) {
+ ep1 = uvec4(0xFF, v[0], v[2], v[4]);
+ ep2 = uvec4(0xFF, v[1], v[3], v[5]);
+ } else {
+ ep1 = uvec4(BlueContract(0xFF, int(v[1]), int(v[3]), int(v[5])));
+ ep2 = uvec4(BlueContract(0xFF, int(v[0]), int(v[2]), int(v[4])));
+ }
+ } break;
+
+ case 9: {
+ READ_INT_VALUES(6)
+ ivec2 transferred = BitTransferSigned(v[1], v[0]);
+ v[1] = transferred[0];
+ v[0] = transferred[1];
+ transferred = BitTransferSigned(v[3], v[2]);
+ v[3] = transferred[0];
+ v[2] = transferred[1];
+ transferred = BitTransferSigned(v[5], v[4]);
+ v[5] = transferred[0];
+ v[4] = transferred[1];
+ if (v[1] + v[3] + v[5] >= 0) {
+ ep1 = ClampByte(ivec4(0xFF, v[0], v[2], v[4]));
+ ep2 = ClampByte(ivec4(0xFF, v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ } else {
+ ep1 = ClampByte(BlueContract(0xFF, v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ ep2 = ClampByte(BlueContract(0xFF, v[0], v[2], v[4]));
+ }
+ } break;
+
+ case 10: {
+ READ_UINT_VALUES(6)
+ ep1 = uvec4(v[4], v[0] * v[3] >> 8, v[1] * v[3] >> 8, v[2] * v[3] >> 8);
+ ep2 = uvec4(v[5], v[0], v[1], v[2]);
+ } break;
+
+ case 12: {
+ READ_UINT_VALUES(8)
+ if (v[1] + v[3] + v[5] >= v[0] + v[2] + v[4]) {
+ ep1 = uvec4(v[6], v[0], v[2], v[4]);
+ ep2 = uvec4(v[7], v[1], v[3], v[5]);
+ } else {
+ ep1 = uvec4(BlueContract(int(v[7]), int(v[1]), int(v[3]), int(v[5])));
+ ep2 = uvec4(BlueContract(int(v[6]), int(v[0]), int(v[2]), int(v[4])));
+ }
+ } break;
+
+ case 13: {
+ READ_INT_VALUES(8)
+ ivec2 transferred = BitTransferSigned(v[1], v[0]);
+ v[1] = transferred[0];
+ v[0] = transferred[1];
+ transferred = BitTransferSigned(v[3], v[2]);
+ v[3] = transferred[0];
+ v[2] = transferred[1];
+
+ transferred = BitTransferSigned(v[5], v[4]);
+ v[5] = transferred[0];
+ v[4] = transferred[1];
+
+ transferred = BitTransferSigned(v[7], v[6]);
+ v[7] = transferred[0];
+ v[6] = transferred[1];
+
+ if (v[1] + v[3] + v[5] >= 0) {
+ ep1 = ClampByte(ivec4(v[6], v[0], v[2], v[4]));
+ ep2 = ClampByte(ivec4(v[7] + v[6], v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ } else {
+ ep1 = ClampByte(BlueContract(v[6] + v[7], v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ ep2 = ClampByte(BlueContract(v[6], v[0], v[2], v[4]));
+ }
+ } break;
+ }
+#undef READ_UINT_VALUES
+#undef READ_INT_VALUES
+}
+
+uint UnquantizeTexelWeight(EncodingData val) {
+ uint bitval = val.bit_value;
+ uint bitlen = val.num_bits;
+ uint A = ReplicateBitTo7((bitval & 1));
+ uint B = 0, C = 0, D = 0;
+ uint result = 0;
+ switch (val.encoding) {
+ case JustBits:
+ result = FastReplicateTo6(bitval, bitlen);
+ break;
+ case Trit: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 0: {
+ uint results[3] = {0, 32, 63};
+ result = results[D];
+ } break;
+ case 1: {
+ C = 50;
+ } break;
+ case 2: {
+ C = 23;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 6) | (b << 2) | b;
+ } break;
+ case 3: {
+ C = 11;
+ uint cb = (bitval >> 1) & 3;
+ B = (cb << 5) | cb;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Quint: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 0: {
+ uint results[5] = {0, 16, 32, 47, 63};
+ result = results[D];
+ } break;
+ case 1: {
+ C = 28;
+ } break;
+ case 2: {
+ C = 13;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 6) | (b << 1);
+ } break;
+ }
+ } break;
+ }
+ if (val.encoding != JustBits && bitlen > 0) {
+ result = D * C + B;
+ result ^= A;
+ result = (A & 0x20) | (result >> 2);
+ }
+ if (result > 32) {
+ result += 1;
+ }
+ return result;
+}
+
+void UnquantizeTexelWeights(out uint outbuffer[2][144], bool dual_plane, uvec2 size) {
+ uint weight_idx = 0;
+ uint unquantized[2][144];
+ uint area = size.x * size.y;
+ for (uint itr = 0; itr < texel_vector_index; itr++) {
+ unquantized[0][weight_idx] = UnquantizeTexelWeight(texel_vector[itr]);
+ if (dual_plane) {
+ ++itr;
+ unquantized[1][weight_idx] = UnquantizeTexelWeight(texel_vector[itr]);
+ if (itr == texel_vector_index) {
+ break;
+ }
+ }
+ if (++weight_idx >= (area))
+ break;
+ }
+ uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
+ uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
+ uint kPlaneScale = dual_plane ? 2 : 1;
+ for (uint plane = 0; plane < kPlaneScale; plane++)
+ for (uint t = 0; t < block_dims.y; t++)
+ for (uint s = 0; s < block_dims.x; s++) {
+ uint cs = Ds * s;
+ uint ct = Dt * t;
+ uint gs = (cs * (size.x - 1) + 32) >> 6;
+ uint gt = (ct * (size.y - 1) + 32) >> 6;
+ uint js = gs >> 4;
+ uint fs = gs & 0xF;
+ uint jt = gt >> 4;
+ uint ft = gt & 0x0F;
+ uint w11 = (fs * ft + 8) >> 4;
+ uint w10 = ft - w11;
+ uint w01 = fs - w11;
+ uint w00 = 16 - fs - ft + w11;
+ uvec4 w = uvec4(w00, w01, w10, w11);
+ uint v0 = jt * size.x + js;
+
+ uvec4 p = uvec4(0);
+ if (v0 < area) {
+ p.x = unquantized[plane][v0];
+ }
+ if ((v0 + 1) < (area)) {
+ p.y = unquantized[plane][v0 + 1];
+ }
+ if ((v0 + size.x) < (area)) {
+ p.z = unquantized[plane][(v0 + size.x)];
+ }
+ if ((v0 + size.x + 1) < (area)) {
+ p.w = unquantized[plane][(v0 + size.x + 1)];
+ }
+ outbuffer[plane][t * block_dims.x + s] = (uint(dot(p, w)) + 8) >> 4;
+ }
+}
+
+int FindLayout(uint mode) {
+ if ((mode & 3) != 0) {
+ if ((mode & 8) != 0) {
+ if ((mode & 4) != 0) {
+ if ((mode & 0x100) != 0) {
+ return 4;
+ }
+ return 3;
+ }
+ return 2;
+ }
+ if ((mode & 4) != 0) {
+ return 1;
+ }
+ return 0;
+ }
+ if ((mode & 0x100) != 0) {
+ if ((mode & 0x80) != 0) {
+ if ((mode & 0x20) != 0) {
+ return 8;
+ }
+ return 7;
+ }
+ return 9;
+ }
+ if ((mode & 0x80) != 0) {
+ return 6;
+ }
+ return 5;
+}
+
+TexelWeightParams DecodeBlockInfo(uint block_index) {
+ TexelWeightParams params = TexelWeightParams(uvec2(0), false, 0, false, false, false);
+ uint mode = StreamBits(11);
+ if ((mode & 0x1ff) == 0x1fc) {
+ if ((mode & 0x200) != 0) {
+ params.VoidExtentHDR = true;
+ } else {
+ params.VoidExtentLDR = true;
+ }
+ if ((mode & 0x400) == 0 || StreamBits(1) == 0) {
+ params.Error = true;
+ }
+ return params;
+ }
+ if ((mode & 0xf) == 0) {
+ params.Error = true;
+ return params;
+ }
+ if ((mode & 3) == 0 && (mode & 0x1c0) == 0x1c0) {
+ params.Error = true;
+ return params;
+ }
+ uint A, B;
+ uint mode_layout = FindLayout(mode);
+ switch (mode_layout) {
+ case 0:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x3;
+ params.size = uvec2(B + 4, A + 2);
+ break;
+ case 1:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x3;
+ params.size = uvec2(B + 8, A + 2);
+ break;
+ case 2:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x3;
+ params.size = uvec2(A + 2, B + 8);
+ break;
+ case 3:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x1;
+ params.size = uvec2(A + 2, B + 6);
+ break;
+ case 4:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x1;
+ params.size = uvec2(B + 2, A + 2);
+ break;
+ case 5:
+ A = (mode >> 5) & 0x3;
+ params.size = uvec2(12, A + 2);
+ break;
+ case 6:
+ A = (mode >> 5) & 0x3;
+ params.size = uvec2(A + 2, 12);
+ break;
+ case 7:
+ params.size = uvec2(6, 10);
+ break;
+ case 8:
+ params.size = uvec2(10, 6);
+ break;
+ case 9:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 9) & 0x3;
+ params.size = uvec2(A + 6, B + 6);
+ break;
+ default:
+ params.Error = true;
+ break;
+ }
+ params.dual_plane = (mode_layout != 9) && ((mode & 0x400) != 0);
+ uint weight_index = (mode & 0x10) != 0 ? 1 : 0;
+ if (mode_layout < 5) {
+ weight_index |= (mode & 0x3) << 1;
+ } else {
+ weight_index |= (mode & 0xc) >> 1;
+ }
+ weight_index -= 2;
+ if ((mode_layout != 9) && ((mode & 0x200) != 0)) {
+ const int max_weights[6] = int[6](9, 11, 15, 19, 23, 31);
+ params.max_weight = max_weights[weight_index];
+ } else {
+ const int max_weights[6] = int[6](1, 2, 3, 4, 5, 7);
+ params.max_weight = max_weights[weight_index];
+ }
+ return params;
+}
+
+void FillError(ivec3 coord) {
+ for (uint j = 0; j < block_dims.y; j++) {
+ for (uint i = 0; i < block_dims.x; i++) {
+ imageStore(dest_image, coord.xy + ivec2(i, j), vec4(1.0, 1.0, 0.0, 1.0));
+ }
+ }
+ return;
+}
+
+void FillVoidExtentLDR(ivec3 coord, uint block_index) {
+ for (int i = 0; i < 4; i++) {
+ StreamBits(13);
+ }
+
+ uint r_u = StreamBits(16);
+ uint g_u = StreamBits(16);
+ uint b_u = StreamBits(16);
+ uint a_u = StreamBits(16);
+ float a = float(a_u) / 65535.0f;
+ float r = float(r_u) / 65535.0f;
+ float g = float(g_u) / 65535.0f;
+ float b = float(b_u) / 65535.0f;
+ for (uint j = 0; j < block_dims.y; j++) {
+ for (uint i = 0; i < block_dims.x; i++) {
+ imageStore(dest_image, coord.xy + ivec2(i, j), vec4(r, g, b, a));
+ }
+ }
+}
+
+void DecompressBlock(ivec3 coord, uint block_index) {
+ TexelWeightParams params;
+ params = DecodeBlockInfo(block_index);
+ if (params.Error) {
+ FillError(coord);
+ return;
+ }
+ if (params.VoidExtentHDR) {
+ FillError(coord);
+ return;
+ }
+ if (params.VoidExtentLDR) {
+ FillVoidExtentLDR(coord, block_index);
+ return;
+ }
+ if (params.size.x > block_dims.x || params.size.y > block_dims.y) {
+ FillError(coord);
+ return;
+ }
+ uint num_partitions = StreamBits(2) + 1;
+ if (num_partitions > 4 || (num_partitions == 4 && params.dual_plane)) {
+ FillError(coord);
+ return;
+ }
+ int plane_index = -1;
+ uint partition_index = 1;
+ uvec4 color_endpoint_mode = uvec4(0);
+ uint ced_pointer = 0;
+ uint base_cem = 0;
+ if (num_partitions == 1) {
+ color_endpoint_mode[0] = StreamBits(4);
+ partition_index = 0;
+ } else {
+ partition_index = StreamBits(10);
+ base_cem = StreamBits(6);
+ }
+ uint base_mode = base_cem & 3;
+ uint weight_bits = GetPackedBitSize(params.size, params.dual_plane, params.max_weight);
+ uint remaining_bits = 128 - weight_bits - total_bitsread;
+ uint extra_cem_bits = 0;
+ if (base_mode > 0) {
+ switch (num_partitions) {
+ case 2:
+ extra_cem_bits += 2;
+ break;
+ case 3:
+ extra_cem_bits += 5;
+ break;
+ case 4:
+ extra_cem_bits += 8;
+ break;
+ default:
+ return;
+ }
+ }
+ remaining_bits -= extra_cem_bits;
+ uint plane_selector_bits = 0;
+ if (params.dual_plane) {
+ plane_selector_bits = 2;
+ }
+ remaining_bits -= plane_selector_bits;
+ // Read color data...
+ uint color_data_bits = remaining_bits;
+ while (remaining_bits > 0) {
+ uint nb = min(remaining_bits, 8);
+ uint b = StreamBits(nb);
+ color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, 8));
+ ced_pointer++;
+ remaining_bits -= nb;
+ }
+ plane_index = int(StreamBits(plane_selector_bits));
+ if (base_mode > 0) {
+ uint extra_cem = StreamBits(extra_cem_bits);
+ uint cem = (extra_cem << 6) | base_cem;
+ cem >>= 2;
+ uint C[4] = {0, 0, 0, 0};
+ for (uint i = 0; i < num_partitions; i++) {
+ C[i] = cem & 1;
+ cem >>= 1;
+ }
+ uint M[4] = {0, 0, 0, 0};
+ for (uint i = 0; i < num_partitions; i++) {
+ M[i] = cem & 3;
+ cem >>= 2;
+ }
+ for (uint i = 0; i < num_partitions; i++) {
+ color_endpoint_mode[i] = base_mode;
+ if ((C[i]) == 0) {
+ color_endpoint_mode[i] -= 1;
+ }
+ color_endpoint_mode[i] <<= 2;
+ color_endpoint_mode[i] |= M[i];
+ }
+ } else if (num_partitions > 1) {
+ uint cem = base_cem >> 2;
+ for (uint i = 0; i < num_partitions; i++) {
+ color_endpoint_mode[i] = cem;
+ }
+ }
+
+ uint color_values[32]; // Four values, two endpoints, four maximum paritions
+ DecodeColorValues(color_values, color_endpoint_mode, num_partitions, color_data_bits);
+ uvec4 endpoints[4][2];
+ for (uint i = 0; i < num_partitions; i++) {
+ ComputeEndpoints(endpoints[i][0], endpoints[i][1], color_values, color_endpoint_mode[i]);
+ }
+ for (uint i = 0; i < 16; i++) {
+ texel_weight_data[i] = local_buff[i];
+ }
+ for (uint i = 0; i < 8; i++) {
+#define REVERSE_BYTE(b) ((b * 0x0802U & 0x22110U) | (b * 0x8020U & 0x88440U)) * 0x10101U >> 16
+ uint a = REVERSE_BYTE(texel_weight_data[i]);
+ uint b = REVERSE_BYTE(texel_weight_data[15 - i]);
+#undef REVERSE_BYTE
+ texel_weight_data[i] = uint(bitfieldExtract(b, 0, 8));
+ texel_weight_data[15 - i] = uint(bitfieldExtract(a, 0, 8));
+ }
+ uint clear_byte_start =
+ (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) >> 3) + 1;
+ texel_weight_data[clear_byte_start - 1] =
+ texel_weight_data[clear_byte_start - 1] &
+ uint(
+ ((1 << (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) % 8)) - 1));
+ for (uint i = 0; i < 16 - clear_byte_start; i++) {
+ texel_weight_data[clear_byte_start + i] = uint(0U);
+ }
+ texel_flag = true; // use texel "vector" and bit stream in integer decoding
+ DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));
+ uint weights[2][144];
+ UnquantizeTexelWeights(weights, params.dual_plane, params.size);
+ for (uint j = 0; j < block_dims.y; j++) {
+ for (uint i = 0; i < block_dims.x; i++) {
+ uint local_partition = Select2DPartition(partition_index, i, j, num_partitions,
+ (block_dims.y * block_dims.x) < 32);
+ vec4 p;
+ uvec4 C0 = ReplicateByteTo16(endpoints[local_partition][0]);
+ uvec4 C1 = ReplicateByteTo16(endpoints[local_partition][1]);
+ uvec4 plane_vec = uvec4(0);
+ uvec4 weight_vec = uvec4(0);
+ for (uint c = 0; c < 4; c++) {
+ if (params.dual_plane && (((plane_index + 1) & 3) == c)) {
+ plane_vec[c] = 1;
+ }
+ weight_vec[c] = weights[plane_vec[c]][j * block_dims.x + i];
+ }
+ vec4 Cf = vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) >> 6);
+ p = (Cf / 65535.0);
+ imageStore(dest_image, coord.xy + ivec2(i, j), p.gbar);
+ }
+ }
+}
+
+void main() {
+ uvec3 pos = gl_GlobalInvocationID + origin;
+ pos.x <<= bytes_per_block_log2;
+
+ // Read as soon as possible due to its latency
+ const uint swizzle = SwizzleOffset(pos.xy);
+
+ const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
+
+ uint offset = 0;
+ offset += layer * layer_stride;
+ offset += (block_y >> block_height) * block_size;
+ offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
+ offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
+ offset += swizzle;
+
+ const ivec3 invocation_destination = ivec3(gl_GlobalInvocationID + destination);
+ const ivec3 coord = ivec3(invocation_destination * uvec3(block_dims, 1.0));
+ uint block_index =
+ layer * num_image_blocks.x * num_image_blocks.y + pos.y * num_image_blocks.x + pos.x;
+ current_index = 0;
+ bitsread = 0;
+ for (int i = 0; i < 16; i++) {
+ local_buff[i] = ReadTexel(offset + i);
+ }
+ DecompressBlock(coord, block_index);
+}