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-rw-r--r--src/video_core/fence_manager.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h
index f055b61e9..34dc6c596 100644
--- a/src/video_core/fence_manager.h
+++ b/src/video_core/fence_manager.h
@@ -8,6 +8,7 @@
#include <queue>
#include "common/common_types.h"
+#include "common/settings.h"
#include "core/core.h"
#include "video_core/delayed_destruction_ring.h"
#include "video_core/gpu.h"
@@ -53,6 +54,12 @@ public:
delayed_destruction_ring.Tick();
}
+ // Unlike other fences, this one doesn't
+ void SignalOrdering() {
+ std::scoped_lock lock{buffer_cache.mutex};
+ buffer_cache.AccumulateFlushes();
+ }
+
void SignalSemaphore(GPUVAddr addr, u32 value) {
TryReleasePendingFences();
const bool should_flush = ShouldFlush();