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-rw-r--r--src/video_core/engines/maxwell_3d.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 78ba29fc1..27ef865a2 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cinttypes>
+#include <cstring>
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -19,7 +20,24 @@ namespace Tegra::Engines {
constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
- : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
+ : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {
+ InitializeRegisterDefaults();
+}
+
+void Maxwell3D::InitializeRegisterDefaults() {
+ // Initializes registers to their default values - what games expect them to be at boot. This is
+ // for certain registers that may not be explicitly set by games.
+
+ // Reset all registers to zero
+ std::memset(&regs, 0, sizeof(regs));
+
+ // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
+ // needed for ARMS.
+ for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
+ regs.viewport[viewport].depth_range_near = 0.0f;
+ regs.viewport[viewport].depth_range_far = 1.0f;
+ }
+}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
// Reset the current macro.