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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index bac6d69c7..693f93597 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -85,35 +85,6 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
-void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
- vertices.push_back(v0);
- vertices.push_back(v1);
- vertices.push_back(v2);
-
- int num_vertices = (int)vertices.size();
- faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
-}
-
-void GeometryDumper::Dump() {
- static int index = 0;
- std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
-
- std::ofstream file(filename);
-
- for (const auto& vertex : vertices) {
- file << "v " << vertex.pos[0]
- << " " << vertex.pos[1]
- << " " << vertex.pos[2] << std::endl;
- }
-
- for (const Face& face : faces) {
- file << "f " << 1+face.index[0]
- << " " << 1+face.index[1]
- << " " << 1+face.index[2] << std::endl;
- }
-}
-
-
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{
struct StuffToWrite {