diff options
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 110 |
1 files changed, 89 insertions, 21 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 8a5f11424..71b03f31c 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -3,6 +3,8 @@ // Refer to the license.txt file included. #include <algorithm> +#include <condition_variable> +#include <list> #include <map> #include <fstream> #include <mutex> @@ -12,14 +14,56 @@ #include <png.h> #endif +#include "common/log.h" #include "common/file_util.h" +#include "video_core/math.h" #include "video_core/pica.h" #include "debug_utils.h" namespace Pica { +void DebugContext::OnEvent(Event event, void* data) { + if (!breakpoints[event].enabled) + return; + + { + std::unique_lock<std::mutex> lock(breakpoint_mutex); + + // TODO: Should stop the CPU thread here once we multithread emulation. + + active_breakpoint = event; + at_breakpoint = true; + + // Tell all observers that we hit a breakpoint + for (auto& breakpoint_observer : breakpoint_observers) { + breakpoint_observer->OnPicaBreakPointHit(event, data); + } + + // Wait until another thread tells us to Resume() + resume_from_breakpoint.wait(lock, [&]{ return !at_breakpoint; }); + } +} + +void DebugContext::Resume() { + { + std::unique_lock<std::mutex> lock(breakpoint_mutex); + + // Tell all observers that we are about to resume + for (auto& breakpoint_observer : breakpoint_observers) { + breakpoint_observer->OnPicaResume(); + } + + // Resume the waiting thread (i.e. OnEvent()) + at_breakpoint = false; + } + + resume_from_breakpoint.notify_one(); +} + +std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global + namespace DebugUtils { void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) { @@ -312,6 +356,42 @@ std::unique_ptr<PicaTrace> FinishPicaTracing() return std::move(ret); } +const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) { + _dbg_assert_(GPU, info.format == Pica::Regs::TextureFormat::RGB8); + + // Cf. rasterizer code for an explanation of this algorithm. + int texel_index_within_tile = 0; + for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { + int sub_tile_width = 1 << block_size_index; + int sub_tile_height = 1 << block_size_index; + + int sub_tile_index = (x & sub_tile_width) << block_size_index; + sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index); + texel_index_within_tile += sub_tile_index; + } + + const int block_width = 8; + const int block_height = 8; + + int coarse_x = (x / block_width) * block_width; + int coarse_y = (y / block_height) * block_height; + + const u8* source_ptr = source + coarse_x * block_height * 3 + coarse_y * info.stride + texel_index_within_tile * 3; + return { source_ptr[2], source_ptr[1], source_ptr[0], 255 }; +} + +TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config, + const Regs::TextureFormat& format) +{ + TextureInfo info; + info.address = config.GetPhysicalAddress(); + info.width = config.width; + info.height = config.height; + info.format = format; + info.stride = Pica::Regs::BytesPerPixel(info.format) * info.width; + return info; +} + void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { // NOTE: Permanently enabling this just trashes hard disks for no reason. // Hence, this is currently disabled. @@ -377,27 +457,15 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { buf = new u8[row_stride * texture_config.height]; for (unsigned y = 0; y < texture_config.height; ++y) { for (unsigned x = 0; x < texture_config.width; ++x) { - // Cf. rasterizer code for an explanation of this algorithm. - int texel_index_within_tile = 0; - for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { - int sub_tile_width = 1 << block_size_index; - int sub_tile_height = 1 << block_size_index; - - int sub_tile_index = (x & sub_tile_width) << block_size_index; - sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index); - texel_index_within_tile += sub_tile_index; - } - - const int block_width = 8; - const int block_height = 8; - - int coarse_x = (x / block_width) * block_width; - int coarse_y = (y / block_height) * block_height; - - u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3; - buf[3 * x + y * row_stride ] = source_ptr[2]; - buf[3 * x + y * row_stride + 1] = source_ptr[1]; - buf[3 * x + y * row_stride + 2] = source_ptr[0]; + TextureInfo info; + info.width = texture_config.width; + info.height = texture_config.height; + info.stride = row_stride; + info.format = registers.texture0_format; + Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info); + buf[3 * x + y * row_stride ] = texture_color.r(); + buf[3 * x + y * row_stride + 1] = texture_color.g(); + buf[3 * x + y * row_stride + 2] = texture_color.b(); } } |