diff options
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r-- | src/video_core/command_processor.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index be1a936b2..bf4664f9e 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -128,7 +128,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // TODO: Verify that this actually modifies the register! if (setup.index < 15) { - g_state.vs.default_attributes[setup.index] = attribute; + g_state.vs_default_attributes[setup.index] = attribute; setup.index++; } else { // Put each attribute into an immediate input buffer. @@ -144,13 +144,12 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { immediate_attribute_id = 0; Shader::UnitState<false> shader_unit; - Shader::Setup(); - - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input)); + g_state.vs.Setup(); // Send to vertex shader - Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); + if (g_debug_context) + g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); + Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); // Send to renderer using Pica::Shader::OutputVertex; @@ -200,9 +199,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { // Processes information about internal vertex attributes to figure out how a vertex is loaded. // Later, these can be compiled and cached. - VertexLoader loader; const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress(); - loader.Setup(regs); + VertexLoader loader(regs); // Load vertices bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); @@ -238,7 +236,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { vertex_cache_ids.fill(-1); Shader::UnitState<false> shader_unit; - Shader::Setup(); + g_state.vs.Setup(); for (unsigned int index = 0; index < regs.num_vertices; ++index) { @@ -272,11 +270,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { Shader::InputVertex input; loader.LoadVertex(base_address, index, vertex, input, memory_accesses); - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); - // Send to vertex shader - output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes()); + if (g_debug_context) + g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); + output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); if (is_indexed) { vertex_cache[vertex_cache_pos] = output; |