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-rw-r--r--src/video_core/command_classes/host1x.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/video_core/command_classes/host1x.h b/src/video_core/command_classes/host1x.h
new file mode 100644
index 000000000..501a5ed2e
--- /dev/null
+++ b/src/video_core/command_classes/host1x.h
@@ -0,0 +1,78 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Tegra {
+class GPU;
+class Nvdec;
+
+class Host1x {
+public:
+ struct Host1xClassRegisters {
+ u32 incr_syncpt{};
+ u32 incr_syncpt_ctrl{};
+ u32 incr_syncpt_error{};
+ INSERT_PADDING_WORDS(5);
+ u32 wait_syncpt{};
+ u32 wait_syncpt_base{};
+ u32 wait_syncpt_incr{};
+ u32 load_syncpt_base{};
+ u32 incr_syncpt_base{};
+ u32 clear{};
+ u32 wait{};
+ u32 wait_with_interrupt{};
+ u32 delay_use{};
+ u32 tick_count_high{};
+ u32 tick_count_low{};
+ u32 tick_ctrl{};
+ INSERT_PADDING_WORDS(23);
+ u32 ind_ctrl{};
+ u32 ind_off2{};
+ u32 ind_off{};
+ std::array<u32, 31> ind_data{};
+ INSERT_PADDING_WORDS(1);
+ u32 load_syncpoint_payload32{};
+ u32 stall_ctrl{};
+ u32 wait_syncpt32{};
+ u32 wait_syncpt_base32{};
+ u32 load_syncpt_base32{};
+ u32 incr_syncpt_base32{};
+ u32 stall_count_high{};
+ u32 stall_count_low{};
+ u32 xref_ctrl{};
+ u32 channel_xref_high{};
+ u32 channel_xref_low{};
+ };
+ static_assert(sizeof(Host1xClassRegisters) == 0x164, "Host1xClassRegisters is an invalid size");
+
+ enum class Method : u32 {
+ WaitSyncpt = offsetof(Host1xClassRegisters, wait_syncpt) / 4,
+ LoadSyncptPayload32 = offsetof(Host1xClassRegisters, load_syncpoint_payload32) / 4,
+ WaitSyncpt32 = offsetof(Host1xClassRegisters, wait_syncpt32) / 4,
+ };
+
+ explicit Host1x(GPU& gpu);
+ ~Host1x();
+
+ /// Writes the method into the state, Invoke Execute() if encountered
+ void ProcessMethod(Host1x::Method method, const std::vector<u32>& arguments);
+
+private:
+ /// For Host1x, execute is waiting on a syncpoint previously written into the state
+ void Execute(u32 data);
+
+ /// Write argument into the provided offset
+ void StateWrite(u32 offset, u32 arguments);
+
+ u32 syncpoint_value{};
+ Host1xClassRegisters state{};
+ GPU& gpu;
+};
+
+} // namespace Tegra