diff options
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | 80 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/glsl_emit_context.h | 2 |
2 files changed, 41 insertions, 41 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 911181c43..376a05827 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -398,162 +398,162 @@ void EmitStorageAtomicMaxF32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value } void EmitGlobalAtomicIAdd32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMin32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMin32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMax32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMax32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicInc32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicDec32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAnd32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicOr32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicXor32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicExchange32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicIAdd64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMin64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMin64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMax64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMax64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicInc64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicDec64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAnd64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicOr64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicXor64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicExchange64(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicIAdd32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMin32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMin32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicSMax32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicUMax32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicInc32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicDec32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAnd32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicOr32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicXor32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicExchange32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAddF32(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAddF16x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicAddF32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMinF16x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMinF32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMaxF16x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } void EmitGlobalAtomicMaxF32x2(EmitContext&) { - throw NotImplementedException("GLSL Instrucion"); + throw NotImplementedException("GLSL Instruction"); } } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.h b/src/shader_recompiler/backend/glsl/glsl_emit_context.h index dfd10ac28..7587f7bab 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.h +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.h @@ -49,7 +49,7 @@ public: void Add(const char* format_str, IR::Inst& inst, Args&&... args) { const auto var_def{var_alloc.AddDefine(inst, type)}; if (var_def.empty()) { - // skip assigment. + // skip assignment. code += fmt::format(fmt::runtime(format_str + 3), std::forward<Args>(args)...); } else { code += fmt::format(fmt::runtime(format_str), var_def, std::forward<Args>(args)...); |