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-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp8
-rw-r--r--src/shader_recompiler/ir_opt/constant_propagation_pass.cpp8
-rw-r--r--src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp10
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp12
-rw-r--r--src/shader_recompiler/ir_opt/identity_removal_pass.cpp4
-rw-r--r--src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp8
-rw-r--r--src/shader_recompiler/ir_opt/passes.h18
-rw-r--r--src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp5
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp12
-rw-r--r--src/shader_recompiler/ir_opt/verification_pass.cpp16
10 files changed, 44 insertions, 57 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 70d75ad6c..708b6b267 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -296,11 +296,9 @@ void Visit(Info& info, IR::Inst& inst) {
void CollectShaderInfoPass(IR::Program& program) {
Info& info{program.info};
- for (IR::Function& function : program.functions) {
- for (IR::Block* const block : function.post_order_blocks) {
- for (IR::Inst& inst : block->Instructions()) {
- Visit(info, inst);
- }
+ for (IR::Block* const block : program.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ Visit(info, inst);
}
}
}
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index 7ba9ebe9b..a39db2bf1 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -371,9 +371,11 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
}
} // Anonymous namespace
-void ConstantPropagationPass(IR::Block& block) {
- for (IR::Inst& inst : block) {
- ConstantPropagation(block, inst);
+void ConstantPropagationPass(IR::Program& program) {
+ for (IR::Block* const block : program.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ ConstantPropagation(*block, inst);
+ }
}
}
diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
index 132b2012a..8ad59f42e 100644
--- a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
+++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
@@ -10,12 +10,14 @@
namespace Shader::Optimization {
-void DeadCodeEliminationPass(IR::Block& block) {
+void DeadCodeEliminationPass(IR::Program& program) {
// We iterate over the instructions in reverse order.
// This is because removing an instruction reduces the number of uses for earlier instructions.
- for (IR::Inst& inst : block | std::views::reverse) {
- if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
- inst.Invalidate();
+ for (IR::Block* const block : program.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions() | std::views::reverse) {
+ if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
+ inst.Invalidate();
+ }
}
}
}
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 5d98d278e..1faa1ec88 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -351,14 +351,12 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
StorageBufferSet storage_buffers;
StorageInstVector to_replace;
- for (IR::Function& function : program.functions) {
- for (IR::Block* const block : function.post_order_blocks) {
- for (IR::Inst& inst : block->Instructions()) {
- if (!IsGlobalMemory(inst)) {
- continue;
- }
- CollectStorageBuffers(*block, inst, storage_buffers, to_replace);
+ for (IR::Block* const block : program.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ if (!IsGlobalMemory(inst)) {
+ continue;
}
+ CollectStorageBuffers(*block, inst, storage_buffers, to_replace);
}
}
Info& info{program.info};
diff --git a/src/shader_recompiler/ir_opt/identity_removal_pass.cpp b/src/shader_recompiler/ir_opt/identity_removal_pass.cpp
index 593efde39..8790b48f2 100644
--- a/src/shader_recompiler/ir_opt/identity_removal_pass.cpp
+++ b/src/shader_recompiler/ir_opt/identity_removal_pass.cpp
@@ -10,10 +10,10 @@
namespace Shader::Optimization {
-void IdentityRemovalPass(IR::Function& function) {
+void IdentityRemovalPass(IR::Program& program) {
std::vector<IR::Inst*> to_invalidate;
- for (IR::Block* const block : function.blocks) {
+ for (IR::Block* const block : program.blocks) {
for (auto inst = block->begin(); inst != block->end();) {
const size_t num_args{inst->NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
index 14a5cb50f..74acb8bb6 100644
--- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
+++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
@@ -77,11 +77,9 @@ IR::Opcode Replace(IR::Opcode op) {
} // Anonymous namespace
void LowerFp16ToFp32(IR::Program& program) {
- for (IR::Function& function : program.functions) {
- for (IR::Block* const block : function.blocks) {
- for (IR::Inst& inst : block->Instructions()) {
- inst.ReplaceOpcode(Replace(inst.Opcode()));
- }
+ for (IR::Block* const block : program.blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ inst.ReplaceOpcode(Replace(inst.Opcode()));
}
}
}
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 3b7e7306b..5c1fc166c 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -8,26 +8,18 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization {
-template <typename Func>
-void PostOrderInvoke(Func&& func, IR::Function& function) {
- for (const auto& block : function.post_order_blocks) {
- func(*block);
- }
-}
-
void CollectShaderInfoPass(IR::Program& program);
-void ConstantPropagationPass(IR::Block& block);
-void DeadCodeEliminationPass(IR::Block& block);
+void ConstantPropagationPass(IR::Program& program);
+void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
-void IdentityRemovalPass(IR::Function& function);
+void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
-void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
+void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
-void VerificationPass(const IR::Function& function);
+void VerificationPass(const IR::Program& program);
} // namespace Shader::Optimization
diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
index 19d35b1f8..f89fd51c8 100644
--- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
+++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
@@ -23,7 +23,6 @@
#include <boost/container/flat_set.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/pred.h"
@@ -262,9 +261,9 @@ void VisitBlock(Pass& pass, IR::Block* block) {
}
} // Anonymous namespace
-void SsaRewritePass(std::span<IR::Block* const> post_order_blocks) {
+void SsaRewritePass(IR::Program& program) {
Pass pass;
- for (IR::Block* const block : post_order_blocks | std::views::reverse) {
+ for (IR::Block* const block : program.post_order_blocks | std::views::reverse) {
VisitBlock(pass, block);
}
}
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index ec802e02c..de9d633e2 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -164,14 +164,12 @@ private:
void TexturePass(Environment& env, IR::Program& program) {
TextureInstVector to_replace;
- for (IR::Function& function : program.functions) {
- for (IR::Block* const block : function.post_order_blocks) {
- for (IR::Inst& inst : block->Instructions()) {
- if (!IsTextureInstruction(inst)) {
- continue;
- }
- to_replace.push_back(MakeInst(env, block, inst));
+ for (IR::Block* const block : program.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ if (!IsTextureInstruction(inst)) {
+ continue;
}
+ to_replace.push_back(MakeInst(env, block, inst));
}
}
// Sort instructions to visit textures by constant buffer index, then by offset
diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp
index 32b56eb57..4080b37cc 100644
--- a/src/shader_recompiler/ir_opt/verification_pass.cpp
+++ b/src/shader_recompiler/ir_opt/verification_pass.cpp
@@ -11,8 +11,8 @@
namespace Shader::Optimization {
-static void ValidateTypes(const IR::Function& function) {
- for (const auto& block : function.blocks) {
+static void ValidateTypes(const IR::Program& program) {
+ for (const auto& block : program.blocks) {
for (const IR::Inst& inst : *block) {
if (inst.Opcode() == IR::Opcode::Phi) {
// Skip validation on phi nodes
@@ -30,9 +30,9 @@ static void ValidateTypes(const IR::Function& function) {
}
}
-static void ValidateUses(const IR::Function& function) {
+static void ValidateUses(const IR::Program& program) {
std::map<IR::Inst*, int> actual_uses;
- for (const auto& block : function.blocks) {
+ for (const auto& block : program.blocks) {
for (const IR::Inst& inst : *block) {
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
@@ -45,14 +45,14 @@ static void ValidateUses(const IR::Function& function) {
}
for (const auto [inst, uses] : actual_uses) {
if (inst->UseCount() != uses) {
- throw LogicError("Invalid uses in block:" /*, IR::DumpFunction(function)*/);
+ throw LogicError("Invalid uses in block: {}", IR::DumpProgram(program));
}
}
}
-void VerificationPass(const IR::Function& function) {
- ValidateTypes(function);
- ValidateUses(function);
+void VerificationPass(const IR::Program& program) {
+ ValidateTypes(program);
+ ValidateUses(program);
}
} // namespace Shader::Optimization