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-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp199
1 files changed, 199 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
new file mode 100644
index 000000000..80e4ad6a9
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -0,0 +1,199 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include <boost/container/flat_set.hpp>
+#include <boost/container/small_vector.hpp>
+
+#include "shader_recompiler/environment.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/ir_opt/passes.h"
+#include "shader_recompiler/shader_info.h"
+
+namespace Shader::Optimization {
+namespace {
+struct ConstBufferAddr {
+ u32 index;
+ u32 offset;
+};
+
+struct TextureInst {
+ ConstBufferAddr cbuf;
+ IR::Inst* inst;
+ IR::Block* block;
+};
+
+using TextureInstVector = boost::container::small_vector<TextureInst, 24>;
+
+using VisitedBlocks = boost::container::flat_set<IR::Block*, std::less<IR::Block*>,
+ boost::container::small_vector<IR::Block*, 2>>;
+
+IR::Opcode IndexedInstruction(const IR::Inst& inst) {
+ switch (inst.Opcode()) {
+ case IR::Opcode::BindlessImageSampleImplicitLod:
+ case IR::Opcode::BoundImageSampleImplicitLod:
+ return IR::Opcode::ImageSampleImplicitLod;
+ case IR::Opcode::BoundImageSampleExplicitLod:
+ case IR::Opcode::BindlessImageSampleExplicitLod:
+ return IR::Opcode::ImageSampleExplicitLod;
+ case IR::Opcode::BoundImageSampleDrefImplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefImplicitLod:
+ return IR::Opcode::ImageSampleDrefImplicitLod;
+ case IR::Opcode::BoundImageSampleDrefExplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefExplicitLod:
+ return IR::Opcode::ImageSampleDrefExplicitLod;
+ default:
+ return IR::Opcode::Void;
+ }
+}
+
+bool IsBindless(const IR::Inst& inst) {
+ switch (inst.Opcode()) {
+ case IR::Opcode::BindlessImageSampleImplicitLod:
+ case IR::Opcode::BindlessImageSampleExplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefImplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefExplicitLod:
+ return true;
+ case IR::Opcode::BoundImageSampleImplicitLod:
+ case IR::Opcode::BoundImageSampleExplicitLod:
+ case IR::Opcode::BoundImageSampleDrefImplicitLod:
+ case IR::Opcode::BoundImageSampleDrefExplicitLod:
+ return false;
+ default:
+ throw InvalidArgument("Invalid opcode {}", inst.Opcode());
+ }
+}
+
+bool IsTextureInstruction(const IR::Inst& inst) {
+ return IndexedInstruction(inst) != IR::Opcode::Void;
+}
+
+std::optional<ConstBufferAddr> Track(IR::Block* block, const IR::Value& value,
+ VisitedBlocks& visited) {
+ if (value.IsImmediate()) {
+ // Immediates can't be a storage buffer
+ return std::nullopt;
+ }
+ const IR::Inst* const inst{value.InstRecursive()};
+ if (inst->Opcode() == IR::Opcode::GetCbuf) {
+ const IR::Value index{inst->Arg(0)};
+ const IR::Value offset{inst->Arg(1)};
+ if (!index.IsImmediate()) {
+ // Reading a bindless texture from variable indices is valid
+ // but not supported here at the moment
+ return std::nullopt;
+ }
+ if (!offset.IsImmediate()) {
+ // TODO: Support arrays of textures
+ return std::nullopt;
+ }
+ return ConstBufferAddr{
+ .index{index.U32()},
+ .offset{offset.U32()},
+ };
+ }
+ // Reversed loops are more likely to find the right result
+ for (size_t arg = inst->NumArgs(); arg--;) {
+ IR::Block* inst_block{block};
+ if (inst->Opcode() == IR::Opcode::Phi) {
+ // If we are going through a phi node, mark the current block as visited
+ visited.insert(block);
+ // and skip already visited blocks to avoid looping forever
+ IR::Block* const phi_block{inst->PhiBlock(arg)};
+ if (visited.contains(phi_block)) {
+ // Already visited, skip
+ continue;
+ }
+ inst_block = phi_block;
+ }
+ const std::optional storage_buffer{Track(inst_block, inst->Arg(arg), visited)};
+ if (storage_buffer) {
+ return *storage_buffer;
+ }
+ }
+ return std::nullopt;
+}
+
+TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
+ ConstBufferAddr addr;
+ if (IsBindless(inst)) {
+ VisitedBlocks visited;
+ const std::optional<ConstBufferAddr> track_addr{Track(block, IR::Value{&inst}, visited)};
+ if (!track_addr) {
+ throw NotImplementedException("Failed to track bindless texture constant buffer");
+ }
+ addr = *track_addr;
+ } else {
+ addr = ConstBufferAddr{
+ .index{env.TextureBoundBuffer()},
+ .offset{inst.Arg(0).U32()},
+ };
+ }
+ return TextureInst{
+ .cbuf{addr},
+ .inst{&inst},
+ .block{block},
+ };
+}
+
+class Descriptors {
+public:
+ explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {}
+
+ u32 Add(const TextureDescriptor& descriptor) {
+ // TODO: Handle arrays
+ auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) {
+ return descriptor.cbuf_index == existing.cbuf_index &&
+ descriptor.cbuf_offset == existing.cbuf_offset &&
+ descriptor.type == existing.type;
+ })};
+ if (it != descriptors.end()) {
+ return static_cast<u32>(std::distance(descriptors.begin(), it));
+ }
+ descriptors.push_back(descriptor);
+ return static_cast<u32>(descriptors.size()) - 1;
+ }
+
+private:
+ TextureDescriptors& descriptors;
+};
+} // Anonymous namespace
+
+void TexturePass(Environment& env, IR::Program& program) {
+ TextureInstVector to_replace;
+ for (IR::Function& function : program.functions) {
+ for (IR::Block* const block : function.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ if (!IsTextureInstruction(inst)) {
+ continue;
+ }
+ to_replace.push_back(MakeInst(env, block, inst));
+ }
+ }
+ }
+ // Sort instructions to visit textures by constant buffer index, then by offset
+ std::ranges::sort(to_replace, [](const auto& lhs, const auto& rhs) {
+ return lhs.cbuf.offset < rhs.cbuf.offset;
+ });
+ std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
+ return lhs.cbuf.index < rhs.cbuf.index;
+ });
+ Descriptors descriptors{program.info.texture_descriptors};
+ for (TextureInst& texture_inst : to_replace) {
+ // TODO: Handle arrays
+ IR::Inst* const inst{texture_inst.inst};
+ const u32 index{descriptors.Add(TextureDescriptor{
+ .type{inst->Flags<IR::TextureInstInfo>().type},
+ .cbuf_index{texture_inst.cbuf.index},
+ .cbuf_offset{texture_inst.cbuf.offset},
+ .count{1},
+ })};
+ inst->ReplaceOpcode(IndexedInstruction(*inst));
+ inst->SetArg(0, IR::Value{index});
+ }
+}
+
+} // namespace Shader::Optimization