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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp
new file mode 100644
index 000000000..b02789874
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp
@@ -0,0 +1,53 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+void TranslatorVisitor::PSET(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<12, 3, IR::Pred> pred_a;
+ BitField<15, 1, u64> neg_pred_a;
+ BitField<24, 2, BooleanOp> bop_1;
+ BitField<29, 3, IR::Pred> pred_b;
+ BitField<32, 1, u64> neg_pred_b;
+ BitField<39, 3, IR::Pred> pred_c;
+ BitField<42, 1, u64> neg_pred_c;
+ BitField<44, 1, u64> bf;
+ BitField<45, 2, BooleanOp> bop_2;
+ BitField<47, 1, u64> cc;
+ } const pset{insn};
+
+ const IR::U1 pred_a{ir.GetPred(pset.pred_a, pset.neg_pred_a != 0)};
+ const IR::U1 pred_b{ir.GetPred(pset.pred_b, pset.neg_pred_b != 0)};
+ const IR::U1 pred_c{ir.GetPred(pset.pred_c, pset.neg_pred_c != 0)};
+
+ const IR::U1 res_1{PredicateCombine(ir, pred_a, pred_b, pset.bop_1)};
+ const IR::U1 res_2{PredicateCombine(ir, res_1, pred_c, pset.bop_2)};
+
+ const IR::U32 true_result{pset.bf != 0 ? ir.Imm32(0x3f800000) : ir.Imm32(-1)};
+ const IR::U32 zero{ir.Imm32(0)};
+
+ const IR::U32 result{ir.Select(res_2, true_result, zero)};
+
+ X(pset.dest_reg, result);
+ if (pset.cc != 0) {
+ const IR::U1 is_zero{ir.IEqual(result, zero)};
+ SetZFlag(is_zero);
+ if (pset.bf != 0) {
+ ResetSFlag();
+ } else {
+ SetSFlag(ir.LogicalNot(is_zero));
+ }
+ ResetOFlag();
+ ResetCFlag();
+ }
+}
+
+} // namespace Shader::Maxwell