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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp
new file mode 100644
index 000000000..be00bb605
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp
@@ -0,0 +1,66 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void SHR(TranslatorVisitor& v, u64 insn, const IR::U32& shift) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_reg_a;
+ BitField<39, 1, u64> is_wrapped;
+ BitField<40, 1, u64> brev;
+ BitField<43, 1, u64> xmode;
+ BitField<47, 1, u64> cc;
+ BitField<48, 1, u64> is_signed;
+ } const shr{insn};
+
+ if (shr.xmode != 0) {
+ throw NotImplementedException("SHR.XMODE");
+ }
+ if (shr.cc != 0) {
+ throw NotImplementedException("SHR.CC");
+ }
+
+ IR::U32 base{v.X(shr.src_reg_a)};
+ if (shr.brev == 1) {
+ base = v.ir.BitReverse(base);
+ }
+ IR::U32 result;
+ const IR::U32 safe_shift = shr.is_wrapped == 0 ? shift : v.ir.BitwiseAnd(shift, v.ir.Imm32(31));
+ if (shr.is_signed == 1) {
+ result = IR::U32{v.ir.ShiftRightArithmetic(base, safe_shift)};
+ } else {
+ result = IR::U32{v.ir.ShiftRightLogical(base, safe_shift)};
+ }
+
+ if (shr.is_wrapped == 0) {
+ const IR::U32 zero{v.ir.Imm32(0)};
+ const IR::U32 safe_bits{v.ir.Imm32(32)};
+
+ const IR::U1 is_negative{v.ir.ILessThan(result, zero, true)};
+ const IR::U1 is_safe{v.ir.ILessThan(shift, safe_bits, false)};
+ const IR::U32 clamped_value{v.ir.Select(is_negative, v.ir.Imm32(-1), zero)};
+ result = IR::U32{v.ir.Select(is_safe, result, clamped_value)};
+ }
+ v.X(shr.dest_reg, result);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::SHR_reg(u64 insn) {
+ SHR(*this, insn, GetReg20(insn));
+}
+
+void TranslatorVisitor::SHR_cbuf(u64 insn) {
+ SHR(*this, insn, GetCbuf(insn));
+}
+
+void TranslatorVisitor::SHR_imm(u64 insn) {
+ SHR(*this, insn, GetImm20(insn));
+}
+} // namespace Shader::Maxwell