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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
index e0e157275..0b8119ddd 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
@@ -104,7 +104,9 @@ void I2F(TranslatorVisitor& v, u64 insn, IR::U32U64 src) {
.rounding = CastFpRounding(i2f.fp_rounding),
.fmz_mode = IR::FmzMode::DontCare,
};
- auto value{v.ir.ConvertIToF(dst_bitsize, conversion_src_bitsize, is_signed, src, fp_control)};
+ auto value{v.ir.ConvertIToF(static_cast<size_t>(dst_bitsize),
+ static_cast<size_t>(conversion_src_bitsize), is_signed, src,
+ fp_control)};
if (i2f.neg != 0) {
if (i2f.abs != 0 || !is_signed) {
// We know the value is positive