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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
new file mode 100644
index 000000000..0b8119ddd
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
@@ -0,0 +1,182 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class FloatFormat : u64 {
+ F16 = 1,
+ F32 = 2,
+ F64 = 3,
+};
+
+enum class IntFormat : u64 {
+ U8 = 0,
+ U16 = 1,
+ U32 = 2,
+ U64 = 3,
+};
+
+union Encoding {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 2, FloatFormat> float_format;
+ BitField<10, 2, IntFormat> int_format;
+ BitField<13, 1, u64> is_signed;
+ BitField<39, 2, FpRounding> fp_rounding;
+ BitField<41, 2, u64> selector;
+ BitField<47, 1, u64> cc;
+ BitField<45, 1, u64> neg;
+ BitField<49, 1, u64> abs;
+};
+
+bool Is64(u64 insn) {
+ return Encoding{insn}.int_format == IntFormat::U64;
+}
+
+int BitSize(FloatFormat format) {
+ switch (format) {
+ case FloatFormat::F16:
+ return 16;
+ case FloatFormat::F32:
+ return 32;
+ case FloatFormat::F64:
+ return 64;
+ }
+ throw NotImplementedException("Invalid float format {}", format);
+}
+
+IR::U32 SmallAbs(TranslatorVisitor& v, const IR::U32& value, int bitsize) {
+ const IR::U32 least_value{v.ir.Imm32(-(1 << (bitsize - 1)))};
+ const IR::U32 mask{v.ir.ShiftRightArithmetic(value, v.ir.Imm32(bitsize - 1))};
+ const IR::U32 absolute{v.ir.BitwiseXor(v.ir.IAdd(value, mask), mask)};
+ const IR::U1 is_least{v.ir.IEqual(value, least_value)};
+ return IR::U32{v.ir.Select(is_least, value, absolute)};
+}
+
+void I2F(TranslatorVisitor& v, u64 insn, IR::U32U64 src) {
+ const Encoding i2f{insn};
+ if (i2f.cc != 0) {
+ throw NotImplementedException("I2F CC");
+ }
+ const bool is_signed{i2f.is_signed != 0};
+ int src_bitsize{};
+ switch (i2f.int_format) {
+ case IntFormat::U8:
+ src = v.ir.BitFieldExtract(src, v.ir.Imm32(static_cast<u32>(i2f.selector) * 8),
+ v.ir.Imm32(8), is_signed);
+ if (i2f.abs != 0) {
+ src = SmallAbs(v, src, 8);
+ }
+ src_bitsize = 8;
+ break;
+ case IntFormat::U16:
+ if (i2f.selector == 1 || i2f.selector == 3) {
+ throw NotImplementedException("Invalid U16 selector {}", i2f.selector.Value());
+ }
+ src = v.ir.BitFieldExtract(src, v.ir.Imm32(static_cast<u32>(i2f.selector) * 8),
+ v.ir.Imm32(16), is_signed);
+ if (i2f.abs != 0) {
+ src = SmallAbs(v, src, 16);
+ }
+ src_bitsize = 16;
+ break;
+ case IntFormat::U32:
+ case IntFormat::U64:
+ if (i2f.selector != 0) {
+ throw NotImplementedException("Unexpected selector {}", i2f.selector.Value());
+ }
+ if (i2f.abs != 0 && is_signed) {
+ src = v.ir.IAbs(src);
+ }
+ src_bitsize = i2f.int_format == IntFormat::U64 ? 64 : 32;
+ break;
+ }
+ const int conversion_src_bitsize{i2f.int_format == IntFormat::U64 ? 64 : 32};
+ const int dst_bitsize{BitSize(i2f.float_format)};
+ const IR::FpControl fp_control{
+ .no_contraction = false,
+ .rounding = CastFpRounding(i2f.fp_rounding),
+ .fmz_mode = IR::FmzMode::DontCare,
+ };
+ auto value{v.ir.ConvertIToF(static_cast<size_t>(dst_bitsize),
+ static_cast<size_t>(conversion_src_bitsize), is_signed, src,
+ fp_control)};
+ if (i2f.neg != 0) {
+ if (i2f.abs != 0 || !is_signed) {
+ // We know the value is positive
+ value = v.ir.FPNeg(value);
+ } else {
+ // Only negate if the input isn't the lowest value
+ IR::U1 is_least;
+ if (src_bitsize == 64) {
+ is_least = v.ir.IEqual(src, v.ir.Imm64(std::numeric_limits<s64>::min()));
+ } else if (src_bitsize == 32) {
+ is_least = v.ir.IEqual(src, v.ir.Imm32(std::numeric_limits<s32>::min()));
+ } else {
+ const IR::U32 least_value{v.ir.Imm32(-(1 << (src_bitsize - 1)))};
+ is_least = v.ir.IEqual(src, least_value);
+ }
+ value = IR::F16F32F64{v.ir.Select(is_least, value, v.ir.FPNeg(value))};
+ }
+ }
+ switch (i2f.float_format) {
+ case FloatFormat::F16: {
+ const IR::F16 zero{v.ir.FPConvert(16, v.ir.Imm32(0.0f))};
+ v.X(i2f.dest_reg, v.ir.PackFloat2x16(v.ir.CompositeConstruct(value, zero)));
+ break;
+ }
+ case FloatFormat::F32:
+ v.F(i2f.dest_reg, value);
+ break;
+ case FloatFormat::F64: {
+ if (!IR::IsAligned(i2f.dest_reg, 2)) {
+ throw NotImplementedException("Unaligned destination {}", i2f.dest_reg.Value());
+ }
+ const IR::Value vector{v.ir.UnpackDouble2x32(value)};
+ for (int i = 0; i < 2; ++i) {
+ v.X(i2f.dest_reg + i, IR::U32{v.ir.CompositeExtract(vector, static_cast<size_t>(i))});
+ }
+ break;
+ }
+ default:
+ throw NotImplementedException("Invalid float format {}", i2f.float_format.Value());
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::I2F_reg(u64 insn) {
+ if (Is64(insn)) {
+ union {
+ u64 raw;
+ BitField<20, 8, IR::Reg> reg;
+ } const value{insn};
+ const IR::Value regs{ir.CompositeConstruct(ir.GetReg(value.reg), ir.GetReg(value.reg + 1))};
+ I2F(*this, insn, ir.PackUint2x32(regs));
+ } else {
+ I2F(*this, insn, GetReg20(insn));
+ }
+}
+
+void TranslatorVisitor::I2F_cbuf(u64 insn) {
+ if (Is64(insn)) {
+ I2F(*this, insn, GetPackedCbuf(insn));
+ } else {
+ I2F(*this, insn, GetCbuf(insn));
+ }
+}
+
+void TranslatorVisitor::I2F_imm(u64 insn) {
+ if (Is64(insn)) {
+ I2F(*this, insn, GetPackedImm20(insn));
+ } else {
+ I2F(*this, insn, GetImm20(insn));
+ }
+}
+
+} // namespace Shader::Maxwell