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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
new file mode 100644
index 000000000..4825ca06a
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
@@ -0,0 +1,115 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
+
+namespace Shader::Maxwell {
+namespace {
+void HSET2(TranslatorVisitor& v, u64 insn, const IR::U32& src_b, bool bf, bool ftz, bool neg_b,
+ bool abs_b, FPCompareOp compare_op, Swizzle swizzle_b) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a_reg;
+ BitField<39, 3, IR::Pred> pred;
+ BitField<42, 1, u64> neg_pred;
+ BitField<43, 1, u64> neg_a;
+ BitField<45, 2, BooleanOp> bop;
+ BitField<44, 1, u64> abs_a;
+ BitField<47, 2, Swizzle> swizzle_a;
+ } const hset2{insn};
+
+ auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hset2.src_a_reg), hset2.swizzle_a)};
+ auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)};
+ // TODO: Implement FP16 FloatingPointCompare
+ //if (lhs_a.Type() != lhs_b.Type()) {
+ if (lhs_a.Type() == IR::Type::F16) {
+ lhs_a = v.ir.FPConvert(32, lhs_a);
+ rhs_a = v.ir.FPConvert(32, rhs_a);
+ }
+ if (lhs_b.Type() == IR::Type::F16) {
+ lhs_b = v.ir.FPConvert(32, lhs_b);
+ rhs_b = v.ir.FPConvert(32, rhs_b);
+ }
+ //}
+
+ lhs_a = v.ir.FPAbsNeg(lhs_a, hset2.abs_a != 0, hset2.neg_a != 0);
+ rhs_a = v.ir.FPAbsNeg(rhs_a, hset2.abs_a != 0, hset2.neg_a != 0);
+
+ lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b);
+ rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b);
+
+ const IR::FpControl control{
+ .no_contraction{false},
+ .rounding{IR::FpRounding::DontCare},
+ .fmz_mode{ftz ? IR::FmzMode::FTZ : IR::FmzMode::None},
+ };
+
+ IR::U1 pred{v.ir.GetPred(hset2.pred)};
+ if (hset2.neg_pred != 0) {
+ pred = v.ir.LogicalNot(pred);
+ }
+ const IR::U1 cmp_result_lhs{FloatingPointCompare(v.ir, lhs_a, lhs_b, compare_op, control)};
+ const IR::U1 cmp_result_rhs{FloatingPointCompare(v.ir, rhs_a, rhs_b, compare_op, control)};
+ const IR::U1 bop_result_lhs{PredicateCombine(v.ir, cmp_result_lhs, pred, hset2.bop)};
+ const IR::U1 bop_result_rhs{PredicateCombine(v.ir, cmp_result_rhs, pred, hset2.bop)};
+
+ const u32 true_value = bf ? 0x3c00 : 0xffff;
+ const IR::U32 true_val_lhs{v.ir.Imm32(true_value)};
+ const IR::U32 true_val_rhs{v.ir.Imm32(true_value << 16)};
+ const IR::U32 fail_result{v.ir.Imm32(0)};
+ const IR::U32 result_lhs{v.ir.Select(bop_result_lhs, true_val_lhs, fail_result)};
+ const IR::U32 result_rhs{v.ir.Select(bop_result_rhs, true_val_rhs, fail_result)};
+
+ v.X(hset2.dest_reg, IR::U32{v.ir.BitwiseOr(result_lhs, result_rhs)});
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::HSET2_reg(u64 insn) {
+ union {
+ u64 insn;
+ BitField<30, 1, u64> abs_b;
+ BitField<49, 1, u64> bf;
+ BitField<31, 1, u64> neg_b;
+ BitField<50, 1, u64> ftz;
+ BitField<35, 4, FPCompareOp> compare_op;
+ BitField<28, 2, Swizzle> swizzle_b;
+ } const hset2{insn};
+ HSET2(*this, insn, GetReg20(insn), hset2.bf != 0, hset2.ftz != 0, hset2.neg_b != 0,
+ hset2.abs_b != 0, hset2.compare_op, hset2.swizzle_b);
+}
+
+void TranslatorVisitor::HSET2_cbuf(u64 insn) {
+ union {
+ u64 insn;
+ BitField<53, 1, u64> bf;
+ BitField<56, 1, u64> neg_b;
+ BitField<54, 1, u64> ftz;
+ BitField<49, 4, FPCompareOp> compare_op;
+ } const hset2{insn};
+
+ HSET2(*this, insn, GetCbuf(insn), hset2.bf != 0, hset2.ftz != 0, hset2.neg_b != 0, false,
+ hset2.compare_op, Swizzle::F32);
+}
+
+void TranslatorVisitor::HSET2_imm(u64 insn) {
+ union {
+ u64 insn;
+ BitField<53, 1, u64> bf;
+ BitField<54, 1, u64> ftz;
+ BitField<49, 4, FPCompareOp> compare_op;
+ BitField<56, 1, u64> neg_high;
+ BitField<30, 9, u64> high;
+ BitField<29, 1, u64> neg_low;
+ BitField<20, 9, u64> low;
+ } const hset2{insn};
+
+ const u32 imm{static_cast<u32>(hset2.low << 6) | ((hset2.neg_low != 0 ? 1 : 0) << 15) |
+ static_cast<u32>(hset2.high << 22) | ((hset2.neg_high != 0 ? 1 : 0) << 31)};
+
+ HSET2(*this, insn, ir.Imm32(imm), hset2.bf != 0, hset2.ftz != 0, false, false,
+ hset2.compare_op, Swizzle::H1_H0);
+}
+
+} // namespace Shader::Maxwell