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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
new file mode 100644
index 000000000..30ca052ec
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
@@ -0,0 +1,73 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FFMA(TranslatorVisitor& v, u64 insn, const IR::U32& src_b, const IR::U32& src_c, bool neg_a,
+ bool neg_b, bool neg_c, bool sat, bool cc, FmzMode fmz_mode, FpRounding fp_rounding) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a;
+ } const ffma{insn};
+
+ if (sat) {
+ throw NotImplementedException("FFMA SAT");
+ }
+ if (cc) {
+ throw NotImplementedException("FFMA CC");
+ }
+ const IR::U32 op_a{v.ir.FPAbsNeg(v.X(ffma.src_a), false, neg_a)};
+ const IR::U32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)};
+ const IR::U32 op_c{v.ir.FPAbsNeg(src_c, false, neg_c)};
+ const IR::FpControl fp_control{
+ .no_contraction{true},
+ .rounding{CastFpRounding(fp_rounding)},
+ .fmz_mode{CastFmzMode(fmz_mode)},
+ };
+ v.X(ffma.dest_reg, v.ir.FPFma(op_a, op_b, op_c, fp_control));
+}
+
+void FFMA(TranslatorVisitor& v, u64 insn, const IR::U32& src_b, const IR::U32& src_c) {
+ union {
+ u64 raw;
+ BitField<47, 1, u64> cc;
+ BitField<48, 1, u64> neg_b;
+ BitField<49, 1, u64> neg_c;
+ BitField<50, 1, u64> sat;
+ BitField<51, 2, FpRounding> fp_rounding;
+ BitField<53, 2, FmzMode> fmz_mode;
+ } const ffma{insn};
+
+ FFMA(v, insn, src_b, src_c, false, ffma.neg_b != 0, ffma.neg_c != 0, ffma.sat != 0,
+ ffma.cc != 0, ffma.fmz_mode, ffma.fp_rounding);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FFMA_reg(u64 insn) {
+ FFMA(*this, insn, GetReg20(insn), GetReg39(insn));
+}
+
+void TranslatorVisitor::FFMA_rc(u64) {
+ throw NotImplementedException("FFMA (rc)");
+}
+
+void TranslatorVisitor::FFMA_cr(u64 insn) {
+ FFMA(*this, insn, GetCbuf(insn), GetReg39(insn));
+}
+
+void TranslatorVisitor::FFMA_imm(u64) {
+ throw NotImplementedException("FFMA (imm)");
+}
+
+void TranslatorVisitor::FFMA32I(u64) {
+ throw NotImplementedException("FFMA32I");
+}
+
+} // namespace Shader::Maxwell