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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
new file mode 100644
index 000000000..fa2a7807b
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
@@ -0,0 +1,94 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FFMA(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, const IR::F32& src_c, bool neg_a,
+ bool neg_b, bool neg_c, bool sat, bool cc, FmzMode fmz_mode, FpRounding fp_rounding) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a;
+ } const ffma{insn};
+
+ if (cc) {
+ throw NotImplementedException("FFMA CC");
+ }
+ const IR::F32 op_a{v.ir.FPAbsNeg(v.F(ffma.src_a), false, neg_a)};
+ const IR::F32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)};
+ const IR::F32 op_c{v.ir.FPAbsNeg(src_c, false, neg_c)};
+ const IR::FpControl fp_control{
+ .no_contraction = true,
+ .rounding = CastFpRounding(fp_rounding),
+ .fmz_mode = CastFmzMode(fmz_mode),
+ };
+ IR::F32 value{v.ir.FPFma(op_a, op_b, op_c, fp_control)};
+ if (fmz_mode == FmzMode::FMZ && !sat) {
+ // Do not implement FMZ if SAT is enabled, as it does the logic for us.
+ // On D3D9 mode, anything * 0 is zero, even NAN and infinity
+ const IR::F32 zero{v.ir.Imm32(0.0f)};
+ const IR::U1 zero_a{v.ir.FPEqual(op_a, zero)};
+ const IR::U1 zero_b{v.ir.FPEqual(op_b, zero)};
+ const IR::U1 any_zero{v.ir.LogicalOr(zero_a, zero_b)};
+ value = IR::F32{v.ir.Select(any_zero, op_c, value)};
+ }
+ if (sat) {
+ value = v.ir.FPSaturate(value);
+ }
+ v.F(ffma.dest_reg, value);
+}
+
+void FFMA(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, const IR::F32& src_c) {
+ union {
+ u64 raw;
+ BitField<47, 1, u64> cc;
+ BitField<48, 1, u64> neg_b;
+ BitField<49, 1, u64> neg_c;
+ BitField<50, 1, u64> sat;
+ BitField<51, 2, FpRounding> fp_rounding;
+ BitField<53, 2, FmzMode> fmz_mode;
+ } const ffma{insn};
+
+ FFMA(v, insn, src_b, src_c, false, ffma.neg_b != 0, ffma.neg_c != 0, ffma.sat != 0,
+ ffma.cc != 0, ffma.fmz_mode, ffma.fp_rounding);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FFMA_reg(u64 insn) {
+ FFMA(*this, insn, GetFloatReg20(insn), GetFloatReg39(insn));
+}
+
+void TranslatorVisitor::FFMA_rc(u64 insn) {
+ FFMA(*this, insn, GetFloatReg39(insn), GetFloatCbuf(insn));
+}
+
+void TranslatorVisitor::FFMA_cr(u64 insn) {
+ FFMA(*this, insn, GetFloatCbuf(insn), GetFloatReg39(insn));
+}
+
+void TranslatorVisitor::FFMA_imm(u64 insn) {
+ FFMA(*this, insn, GetFloatImm20(insn), GetFloatReg39(insn));
+}
+
+void TranslatorVisitor::FFMA32I(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> src_c; // FFMA32I mirrors the destination and addition register
+ BitField<52, 1, u64> cc;
+ BitField<53, 2, FmzMode> fmz_mode;
+ BitField<55, 1, u64> sat;
+ BitField<56, 1, u64> neg_a;
+ BitField<57, 1, u64> neg_c;
+ } const ffma32i{insn};
+
+ FFMA(*this, insn, GetFloatImm32(insn), F(ffma32i.src_c), ffma32i.neg_a != 0, false,
+ ffma32i.neg_c != 0, ffma32i.sat != 0, ffma32i.cc != 0, ffma32i.fmz_mode, FpRounding::RN);
+}
+
+} // namespace Shader::Maxwell