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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
index c5417775e..b9f4ee0d9 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp
@@ -29,9 +29,9 @@ void FSET(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fset.src_a_reg), fset.abs_a != 0, fset.negate_a != 0)};
const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fset.abs_b != 0, fset.negate_b != 0);
const IR::FpControl control{
- .no_contraction{false},
- .rounding{IR::FpRounding::DontCare},
- .fmz_mode{fset.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
+ .no_contraction = false,
+ .rounding = IR::FpRounding::DontCare,
+ .fmz_mode = (fset.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None),
};
IR::U1 pred{v.ir.GetPred(fset.pred)};