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-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp20
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h6
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc8
-rw-r--r--src/shader_recompiler/frontend/ir/program.h4
4 files changed, 26 insertions, 12 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 7d48fa1ba..d66eb17a6 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -308,19 +308,27 @@ U1 IREmitter::GetFlowTestResult(FlowTest test) {
}
F32 IREmitter::GetAttribute(IR::Attribute attribute) {
- return Inst<F32>(Opcode::GetAttribute, attribute);
+ return GetAttribute(attribute, Imm32(0));
}
-void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
- Inst(Opcode::SetAttribute, attribute, value);
+F32 IREmitter::GetAttribute(IR::Attribute attribute, const U32& vertex) {
+ return Inst<F32>(Opcode::GetAttribute, attribute, vertex);
+}
+
+void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex) {
+ Inst(Opcode::SetAttribute, attribute, value, vertex);
}
F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
- return Inst<F32>(Opcode::GetAttributeIndexed, phys_address);
+ return GetAttributeIndexed(phys_address, Imm32(0));
+}
+
+F32 IREmitter::GetAttributeIndexed(const U32& phys_address, const U32& vertex) {
+ return Inst<F32>(Opcode::GetAttributeIndexed, phys_address, vertex);
}
-void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value) {
- Inst(Opcode::SetAttributeIndexed, phys_address, value);
+void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex) {
+ Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
}
void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 033c4332e..e70359eb1 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -77,10 +77,12 @@ public:
[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
- void SetAttribute(IR::Attribute attribute, const F32& value);
+ [[nodiscard]] F32 GetAttribute(IR::Attribute attribute, const U32& vertex);
+ void SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex);
[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
- void SetAttributeIndexed(const U32& phys_address, const F32& value);
+ [[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
+ void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
void SetFragColor(u32 index, u32 component, const F32& value);
void SetFragDepth(const F32& value);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 0e487f1a7..7a21fe746 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -44,10 +44,10 @@ OPCODE(GetCbufS16, U32, U32,
OPCODE(GetCbufU32, U32, U32, U32, )
OPCODE(GetCbufF32, F32, U32, U32, )
OPCODE(GetCbufU32x2, U32x2, U32, U32, )
-OPCODE(GetAttribute, F32, Attribute, )
-OPCODE(SetAttribute, Void, Attribute, F32, )
-OPCODE(GetAttributeIndexed, F32, U32, )
-OPCODE(SetAttributeIndexed, Void, U32, F32, )
+OPCODE(GetAttribute, F32, Attribute, U32, )
+OPCODE(SetAttribute, Void, Attribute, F32, U32, )
+OPCODE(GetAttributeIndexed, F32, U32, U32, )
+OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
OPCODE(SetFragColor, Void, U32, U32, F32, )
OPCODE(SetFragDepth, Void, F32, )
OPCODE(GetZFlag, U1, Void, )
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index 3a37b3ab9..51e1a8c77 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -10,6 +10,7 @@
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
@@ -21,6 +22,9 @@ struct Program {
Info info;
Stage stage{};
std::array<u32, 3> workgroup_size{};
+ OutputTopology output_topology{};
+ u32 output_vertices{};
+ u32 invocations{};
u32 local_memory_size{};
u32 shared_memory_size{};
};