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-rw-r--r--src/shader_recompiler/frontend/ir/value.h98
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diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
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+++ b/src/shader_recompiler/frontend/ir/value.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/attribute.h"
+#include "shader_recompiler/frontend/ir/pred.h"
+#include "shader_recompiler/frontend/ir/reg.h"
+#include "shader_recompiler/frontend/ir/type.h"
+
+namespace Shader::IR {
+
+class Block;
+class Inst;
+
+class Value {
+public:
+ Value() noexcept : type{IR::Type::Void}, inst{nullptr} {}
+ explicit Value(IR::Inst* value) noexcept;
+ explicit Value(IR::Block* value) noexcept;
+ explicit Value(IR::Reg value) noexcept;
+ explicit Value(IR::Pred value) noexcept;
+ explicit Value(IR::Attribute value) noexcept;
+ explicit Value(bool value) noexcept;
+ explicit Value(u8 value) noexcept;
+ explicit Value(u16 value) noexcept;
+ explicit Value(u32 value) noexcept;
+ explicit Value(u64 value) noexcept;
+
+ [[nodiscard]] bool IsIdentity() const noexcept;
+ [[nodiscard]] bool IsEmpty() const noexcept;
+ [[nodiscard]] bool IsImmediate() const noexcept;
+ [[nodiscard]] bool IsLabel() const noexcept;
+ [[nodiscard]] IR::Type Type() const noexcept;
+
+ [[nodiscard]] IR::Inst* Inst() const;
+ [[nodiscard]] IR::Block* Label() const;
+ [[nodiscard]] IR::Inst* InstRecursive() const;
+ [[nodiscard]] IR::Reg Reg() const;
+ [[nodiscard]] IR::Pred Pred() const;
+ [[nodiscard]] IR::Attribute Attribute() const;
+ [[nodiscard]] bool U1() const;
+ [[nodiscard]] u8 U8() const;
+ [[nodiscard]] u16 U16() const;
+ [[nodiscard]] u32 U32() const;
+ [[nodiscard]] u64 U64() const;
+
+private:
+ void ValidateAccess(IR::Type expected) const;
+
+ IR::Type type;
+ union {
+ IR::Inst* inst;
+ IR::Block* label;
+ IR::Reg reg;
+ IR::Pred pred;
+ IR::Attribute attribute;
+ bool imm_u1;
+ u8 imm_u8;
+ u16 imm_u16;
+ u32 imm_u32;
+ u64 imm_u64;
+ };
+};
+
+template <IR::Type type_>
+class TypedValue : public Value {
+public:
+ TypedValue() = default;
+
+ template <IR::Type other_type>
+ requires((other_type & type_) != IR::Type::Void) explicit(false)
+ TypedValue(const TypedValue<other_type>& value)
+ : Value(value) {}
+
+ explicit TypedValue(const Value& value) : Value(value) {
+ if ((value.Type() & type_) == IR::Type::Void) {
+ throw InvalidArgument("Incompatible types {} and {}", type_, value.Type());
+ }
+ }
+
+ explicit TypedValue(IR::Inst* inst) : TypedValue(Value(inst)) {}
+};
+
+using U1 = TypedValue<Type::U1>;
+using U8 = TypedValue<Type::U8>;
+using U16 = TypedValue<Type::U16>;
+using U32 = TypedValue<Type::U32>;
+using U64 = TypedValue<Type::U64>;
+using U32U64 = TypedValue<Type::U32 | Type::U64>;
+using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
+using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
+using ZSCO = TypedValue<Type::ZSCO>;
+
+} // namespace Shader::IR