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-rw-r--r--src/shader_recompiler/frontend/ir/modifiers.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h
index 28bb9e798..c288eede0 100644
--- a/src/shader_recompiler/frontend/ir/modifiers.h
+++ b/src/shader_recompiler/frontend/ir/modifiers.h
@@ -6,13 +6,13 @@
namespace Shader::IR {
-enum class FmzMode {
+enum class FmzMode : u8 {
None, // Denorms are not flushed, NAN is propagated (nouveau)
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
};
-enum class FpRounding {
+enum class FpRounding : u8 {
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
@@ -21,8 +21,8 @@ enum class FpRounding {
struct FpControl {
bool no_contraction{false};
- FpRounding rounding : 8 = FpRounding::RN;
- FmzMode fmz_mode : 8 = FmzMode::FTZ;
+ FpRounding rounding{FpRounding::RN};
+ FmzMode fmz_mode{FmzMode::FTZ};
};
-static_assert(sizeof(FpControl) <= sizeof(u64));
+static_assert(sizeof(FpControl) <= sizeof(u32));
} // namespace Shader::IR