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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h13
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp48
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp4
4 files changed, 67 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 6c79b611b..6c8f16562 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -89,6 +89,8 @@ Id EmitContext::Def(const IR::Value& value) {
return value.U1() ? true_value : false_value;
case IR::Type::U32:
return Constant(U32[1], value.U32());
+ case IR::Type::U64:
+ return Constant(U64, value.U64());
case IR::Type::F32:
return Constant(F32[1], value.F32());
case IR::Type::F64:
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index ae121f534..1fe65f8a9 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -243,6 +243,7 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitINeg64(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
+Id EmitIAbs64(EmitContext& ctx, Id value);
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
Id EmitShiftLeftLogical64(EmitContext& ctx, Id base, Id shift);
Id EmitShiftRightLogical32(EmitContext& ctx, Id base, Id shift);
@@ -302,16 +303,28 @@ Id EmitConvertF16F32(EmitContext& ctx, Id value);
Id EmitConvertF32F16(EmitContext& ctx, Id value);
Id EmitConvertF32F64(EmitContext& ctx, Id value);
Id EmitConvertF64F32(EmitContext& ctx, Id value);
+Id EmitConvertF16S8(EmitContext& ctx, Id value);
+Id EmitConvertF16S16(EmitContext& ctx, Id value);
Id EmitConvertF16S32(EmitContext& ctx, Id value);
Id EmitConvertF16S64(EmitContext& ctx, Id value);
+Id EmitConvertF16U8(EmitContext& ctx, Id value);
+Id EmitConvertF16U16(EmitContext& ctx, Id value);
Id EmitConvertF16U32(EmitContext& ctx, Id value);
Id EmitConvertF16U64(EmitContext& ctx, Id value);
+Id EmitConvertF32S8(EmitContext& ctx, Id value);
+Id EmitConvertF32S16(EmitContext& ctx, Id value);
Id EmitConvertF32S32(EmitContext& ctx, Id value);
Id EmitConvertF32S64(EmitContext& ctx, Id value);
+Id EmitConvertF32U8(EmitContext& ctx, Id value);
+Id EmitConvertF32U16(EmitContext& ctx, Id value);
Id EmitConvertF32U32(EmitContext& ctx, Id value);
Id EmitConvertF32U64(EmitContext& ctx, Id value);
+Id EmitConvertF64S8(EmitContext& ctx, Id value);
+Id EmitConvertF64S16(EmitContext& ctx, Id value);
Id EmitConvertF64S32(EmitContext& ctx, Id value);
Id EmitConvertF64S64(EmitContext& ctx, Id value);
+Id EmitConvertF64U8(EmitContext& ctx, Id value);
+Id EmitConvertF64U16(EmitContext& ctx, Id value);
Id EmitConvertF64U32(EmitContext& ctx, Id value);
Id EmitConvertF64U64(EmitContext& ctx, Id value);
Id EmitBindlessImageSampleImplicitLod(EmitContext&);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index 2aff673aa..757165626 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -102,6 +102,14 @@ Id EmitConvertF64F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F64[1], value);
}
+Id EmitConvertF16S8(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16S16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F16[1], value);
+}
+
Id EmitConvertF16S32(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F16[1], value);
}
@@ -110,6 +118,14 @@ Id EmitConvertF16S64(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F16[1], value);
}
+Id EmitConvertF16U8(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16U16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F16[1], value);
+}
+
Id EmitConvertF16U32(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F16[1], value);
}
@@ -118,6 +134,14 @@ Id EmitConvertF16U64(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F16[1], value);
}
+Id EmitConvertF32S8(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F32[1], ctx.OpUConvert(ctx.U8, value));
+}
+
+Id EmitConvertF32S16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F32[1], ctx.OpUConvert(ctx.U16, value));
+}
+
Id EmitConvertF32S32(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F32[1], value);
}
@@ -126,6 +150,14 @@ Id EmitConvertF32S64(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F32[1], value);
}
+Id EmitConvertF32U8(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F32[1], ctx.OpUConvert(ctx.U8, value));
+}
+
+Id EmitConvertF32U16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F32[1], ctx.OpUConvert(ctx.U16, value));
+}
+
Id EmitConvertF32U32(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F32[1], value);
}
@@ -134,6 +166,14 @@ Id EmitConvertF32U64(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F32[1], value);
}
+Id EmitConvertF64S8(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F64[1], ctx.OpUConvert(ctx.U8, value));
+}
+
+Id EmitConvertF64S16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F64[1], ctx.OpUConvert(ctx.U16, value));
+}
+
Id EmitConvertF64S32(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F64[1], value);
}
@@ -142,6 +182,14 @@ Id EmitConvertF64S64(EmitContext& ctx, Id value) {
return ctx.OpConvertSToF(ctx.F64[1], value);
}
+Id EmitConvertF64U8(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F64[1], ctx.OpUConvert(ctx.U8, value));
+}
+
+Id EmitConvertF64U16(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F64[1], ctx.OpUConvert(ctx.U16, value));
+}
+
Id EmitConvertF64U32(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F64[1], value);
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index c9de204b0..a9c5e9cca 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -70,6 +70,10 @@ Id EmitIAbs32(EmitContext& ctx, Id value) {
return ctx.OpSAbs(ctx.U32[1], value);
}
+Id EmitIAbs64(EmitContext& ctx, Id value) {
+ return ctx.OpSAbs(ctx.U64, value);
+}
+
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift);
}