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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
new file mode 100644
index 000000000..770fe113c
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
@@ -0,0 +1,30 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) {
+ ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label()));
+}
+
+void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) {
+ ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()),
+ ctx.BlockLabel(inst->Arg(2).Label()));
+}
+
+void EmitSPIRV::EmitExit(EmitContext& ctx) {
+ ctx.OpReturn();
+}
+
+void EmitSPIRV::EmitReturn(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitUnreachable(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+} // namespace Shader::Backend::SPIRV