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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 9e54a17ee..68f360b3c 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
}
}
+bool IsFixedFncTexture(IR::Attribute attribute) {
+ return attribute >= IR::Attribute::FixedFncTexture0S &&
+ attribute <= IR::Attribute::FixedFncTexture9Q;
+}
+
+u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
+ if (!IsFixedFncTexture(attribute)) {
+ throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
+ }
+ return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
+}
+
+u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
+ if (!IsFixedFncTexture(attribute)) {
+ throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
+ }
+ return static_cast<u32>(attribute) % 4u;
+}
+
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
@@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
+ if (IsFixedFncTexture(attr)) {
+ const u32 index{FixedFncTextureAttributeIndex(attr)};
+ const u32 element{FixedFncTextureAttributeElement(attr)};
+ const Id element_id{ctx.Const(element)};
+ return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
+ element_id);
+ }
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
@@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
}
+ case IR::Attribute::ColorFrontDiffuseR:
+ case IR::Attribute::ColorFrontDiffuseG:
+ case IR::Attribute::ColorFrontDiffuseB:
+ case IR::Attribute::ColorFrontDiffuseA: {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const Id element_id{ctx.Const(element)};
+ return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
+ }
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
@@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
+ if (IsFixedFncTexture(attr)) {
+ const u32 index{FixedFncTextureAttributeIndex(attr)};
+ const Id attr_id{ctx.input_fixed_fnc_textures[index]};
+ const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
+ return ctx.OpLoad(ctx.F32[1], attr_ptr);
+ }
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
@@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
case IR::Attribute::PositionW:
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
ctx.Const(element)));
+ case IR::Attribute::ColorFrontDiffuseR:
+ case IR::Attribute::ColorFrontDiffuseG:
+ case IR::Attribute::ColorFrontDiffuseB:
+ case IR::Attribute::ColorFrontDiffuseA: {
+ return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
+ ctx.Const(element)));
+ }
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));