summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/spirv/emit_context.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_context.h')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h307
1 files changed, 307 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
new file mode 100644
index 000000000..e277bc358
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -0,0 +1,307 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <string_view>
+
+#include <sirit/sirit.h>
+
+#include "shader_recompiler/backend/bindings.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
+#include "shader_recompiler/shader_info.h"
+
+namespace Shader::Backend::SPIRV {
+
+using Sirit::Id;
+
+class VectorTypes {
+public:
+ void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
+
+ [[nodiscard]] Id operator[](size_t size) const noexcept {
+ return defs[size - 1];
+ }
+
+private:
+ std::array<Id, 4> defs{};
+};
+
+struct TextureDefinition {
+ Id id;
+ Id sampled_type;
+ Id pointer_type;
+ Id image_type;
+ u32 count;
+};
+
+struct TextureBufferDefinition {
+ Id id;
+ u32 count;
+};
+
+struct ImageBufferDefinition {
+ Id id;
+ Id image_type;
+ u32 count;
+};
+
+struct ImageDefinition {
+ Id id;
+ Id image_type;
+ u32 count;
+};
+
+struct UniformDefinitions {
+ Id U8{};
+ Id S8{};
+ Id U16{};
+ Id S16{};
+ Id U32{};
+ Id F32{};
+ Id U32x2{};
+ Id U32x4{};
+};
+
+struct StorageTypeDefinition {
+ Id array{};
+ Id element{};
+};
+
+struct StorageTypeDefinitions {
+ StorageTypeDefinition U8{};
+ StorageTypeDefinition S8{};
+ StorageTypeDefinition U16{};
+ StorageTypeDefinition S16{};
+ StorageTypeDefinition U32{};
+ StorageTypeDefinition U64{};
+ StorageTypeDefinition F32{};
+ StorageTypeDefinition U32x2{};
+ StorageTypeDefinition U32x4{};
+};
+
+struct StorageDefinitions {
+ Id U8{};
+ Id S8{};
+ Id U16{};
+ Id S16{};
+ Id U32{};
+ Id F32{};
+ Id U64{};
+ Id U32x2{};
+ Id U32x4{};
+};
+
+struct GenericElementInfo {
+ Id id{};
+ u32 first_element{};
+ u32 num_components{};
+};
+
+class EmitContext final : public Sirit::Module {
+public:
+ explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info,
+ IR::Program& program, Bindings& binding);
+ ~EmitContext();
+
+ [[nodiscard]] Id Def(const IR::Value& value);
+
+ [[nodiscard]] Id BitOffset8(const IR::Value& offset);
+ [[nodiscard]] Id BitOffset16(const IR::Value& offset);
+
+ Id Const(u32 value) {
+ return Constant(U32[1], value);
+ }
+
+ Id Const(u32 element_1, u32 element_2) {
+ return ConstantComposite(U32[2], Const(element_1), Const(element_2));
+ }
+
+ Id Const(u32 element_1, u32 element_2, u32 element_3) {
+ return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
+ }
+
+ Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
+ return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
+ Const(element_4));
+ }
+
+ Id SConst(s32 value) {
+ return Constant(S32[1], value);
+ }
+
+ Id SConst(s32 element_1, s32 element_2) {
+ return ConstantComposite(S32[2], SConst(element_1), SConst(element_2));
+ }
+
+ Id SConst(s32 element_1, s32 element_2, s32 element_3) {
+ return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3));
+ }
+
+ Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) {
+ return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3),
+ SConst(element_4));
+ }
+
+ Id Const(f32 value) {
+ return Constant(F32[1], value);
+ }
+
+ const Profile& profile;
+ const RuntimeInfo& runtime_info;
+ Stage stage{};
+
+ Id void_id{};
+ Id U1{};
+ Id U8{};
+ Id S8{};
+ Id U16{};
+ Id S16{};
+ Id U64{};
+ VectorTypes F32;
+ VectorTypes U32;
+ VectorTypes S32;
+ VectorTypes F16;
+ VectorTypes F64;
+
+ Id true_value{};
+ Id false_value{};
+ Id u32_zero_value{};
+ Id f32_zero_value{};
+
+ UniformDefinitions uniform_types;
+ StorageTypeDefinitions storage_types;
+
+ Id private_u32{};
+
+ Id shared_u8{};
+ Id shared_u16{};
+ Id shared_u32{};
+ Id shared_u64{};
+ Id shared_u32x2{};
+ Id shared_u32x4{};
+
+ Id input_f32{};
+ Id input_u32{};
+ Id input_s32{};
+
+ Id output_f32{};
+ Id output_u32{};
+
+ Id image_buffer_type{};
+ Id sampled_texture_buffer_type{};
+ Id image_u32{};
+
+ std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
+ std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
+ std::vector<TextureBufferDefinition> texture_buffers;
+ std::vector<ImageBufferDefinition> image_buffers;
+ std::vector<TextureDefinition> textures;
+ std::vector<ImageDefinition> images;
+
+ Id workgroup_id{};
+ Id local_invocation_id{};
+ Id invocation_id{};
+ Id sample_id{};
+ Id is_helper_invocation{};
+ Id subgroup_local_invocation_id{};
+ Id subgroup_mask_eq{};
+ Id subgroup_mask_lt{};
+ Id subgroup_mask_le{};
+ Id subgroup_mask_gt{};
+ Id subgroup_mask_ge{};
+ Id instance_id{};
+ Id instance_index{};
+ Id base_instance{};
+ Id vertex_id{};
+ Id vertex_index{};
+ Id base_vertex{};
+ Id front_face{};
+ Id point_coord{};
+ Id tess_coord{};
+ Id clip_distances{};
+ Id layer{};
+ Id viewport_index{};
+ Id viewport_mask{};
+ Id primitive_id{};
+
+ Id fswzadd_lut_a{};
+ Id fswzadd_lut_b{};
+
+ Id indexed_load_func{};
+ Id indexed_store_func{};
+
+ Id local_memory{};
+
+ Id shared_memory_u8{};
+ Id shared_memory_u16{};
+ Id shared_memory_u32{};
+ Id shared_memory_u64{};
+ Id shared_memory_u32x2{};
+ Id shared_memory_u32x4{};
+
+ Id shared_memory_u32_type{};
+
+ Id shared_store_u8_func{};
+ Id shared_store_u16_func{};
+ Id increment_cas_shared{};
+ Id increment_cas_ssbo{};
+ Id decrement_cas_shared{};
+ Id decrement_cas_ssbo{};
+ Id f32_add_cas{};
+ Id f16x2_add_cas{};
+ Id f16x2_min_cas{};
+ Id f16x2_max_cas{};
+ Id f32x2_add_cas{};
+ Id f32x2_min_cas{};
+ Id f32x2_max_cas{};
+
+ Id load_global_func_u32{};
+ Id load_global_func_u32x2{};
+ Id load_global_func_u32x4{};
+ Id write_global_func_u32{};
+ Id write_global_func_u32x2{};
+ Id write_global_func_u32x4{};
+
+ Id input_position{};
+ std::array<Id, 32> input_generics{};
+
+ Id output_point_size{};
+ Id output_position{};
+ std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
+
+ Id output_tess_level_outer{};
+ Id output_tess_level_inner{};
+ std::array<Id, 30> patches{};
+
+ std::array<Id, 8> frag_color{};
+ Id sample_mask{};
+ Id frag_depth{};
+
+ std::vector<Id> interfaces;
+
+private:
+ void DefineCommonTypes(const Info& info);
+ void DefineCommonConstants();
+ void DefineInterfaces(const IR::Program& program);
+ void DefineLocalMemory(const IR::Program& program);
+ void DefineSharedMemory(const IR::Program& program);
+ void DefineSharedMemoryFunctions(const IR::Program& program);
+ void DefineConstantBuffers(const Info& info, u32& binding);
+ void DefineStorageBuffers(const Info& info, u32& binding);
+ void DefineTextureBuffers(const Info& info, u32& binding);
+ void DefineImageBuffers(const Info& info, u32& binding);
+ void DefineTextures(const Info& info, u32& binding);
+ void DefineImages(const Info& info, u32& binding);
+ void DefineAttributeMemAccess(const Info& info);
+ void DefineGlobalMemoryFunctions(const Info& info);
+
+ void DefineInputs(const IR::Program& program);
+ void DefineOutputs(const IR::Program& program);
+};
+
+} // namespace Shader::Backend::SPIRV