summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/reg_alloc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp191
1 files changed, 0 insertions, 191 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
deleted file mode 100644
index b1de022d4..000000000
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <string>
-#include <string_view>
-
-#include <fmt/format.h>
-
-#include "shader_recompiler/backend/glsl/reg_alloc.h"
-#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/ir/value.h"
-
-namespace Shader::Backend::GLSL {
-namespace {
-std::string Representation(Id id) {
- if (id.is_condition_code != 0) {
- throw NotImplementedException("Condition code");
- }
- if (id.is_spill != 0) {
- throw NotImplementedException("Spilling");
- }
- const u32 index{static_cast<u32>(id.index)};
- return fmt::format("R{}", index);
-}
-
-std::string FormatFloat(std::string_view value, IR::Type type) {
- // TODO: Confirm FP64 nan/inf
- if (type == IR::Type::F32) {
- if (value == "nan") {
- return "uintBitsToFloat(0x7fc00000)";
- }
- if (value == "inf") {
- return "uintBitsToFloat(0x7f800000)";
- }
- if (value == "-inf") {
- return "uintBitsToFloat(0xff800000)";
- }
- }
- if (value.find_first_of('e') != std::string_view::npos) {
- // scientific notation
- const auto cast{type == IR::Type::F32 ? "float" : "double"};
- return fmt::format("{}({})", cast, value);
- }
- const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
- const bool needs_suffix{!value.ends_with('f')};
- const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
- return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
-}
-
-std::string MakeImm(const IR::Value& value) {
- switch (value.Type()) {
- case IR::Type::U1:
- return fmt::format("{}", value.U1() ? "true" : "false");
- case IR::Type::U32:
- return fmt::format("{}u", value.U32());
- case IR::Type::F32:
- return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
- case IR::Type::U64:
- return fmt::format("{}ul", value.U64());
- case IR::Type::F64:
- return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
- case IR::Type::Void:
- return "";
- default:
- throw NotImplementedException("Immediate type {}", value.Type());
- }
-}
-} // Anonymous namespace
-
-std::string RegAlloc::Define(IR::Inst& inst) {
- const Id id{Alloc()};
- inst.SetDefinition<Id>(id);
- return Representation(id);
-}
-
-std::string RegAlloc::Define(IR::Inst& inst, Type type) {
- const Id id{Alloc()};
- std::string type_str = "";
- if (!register_defined[id.index]) {
- register_defined[id.index] = true;
- // type_str = GetGlslType(type);
- reg_types.push_back(GetGlslType(type));
- ++num_used_registers;
- }
- inst.SetDefinition<Id>(id);
- return type_str + Representation(id);
-}
-
-std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) {
- return Define(inst, RegType(type));
-}
-
-std::string RegAlloc::Consume(const IR::Value& value) {
- return value.IsImmediate() ? MakeImm(value) : Consume(*value.InstRecursive());
-}
-
-std::string RegAlloc::Consume(IR::Inst& inst) {
- inst.DestructiveRemoveUsage();
- // TODO: reuse variables of same type if possible
- // if (!inst.HasUses()) {
- // Free(id);
- // }
- return Representation(inst.Definition<Id>());
-}
-
-Type RegAlloc::RegType(IR::Type type) {
- switch (type) {
- case IR::Type::U1:
- return Type::U1;
- case IR::Type::U32:
- return Type::U32;
- case IR::Type::F32:
- return Type::F32;
- case IR::Type::U64:
- return Type::U64;
- case IR::Type::F64:
- return Type::F64;
- default:
- throw NotImplementedException("IR type {}", type);
- }
-}
-
-std::string RegAlloc::GetGlslType(Type type) {
- switch (type) {
- case Type::U1:
- return "bool ";
- case Type::F16x2:
- return "f16vec2 ";
- case Type::U32:
- return "uint ";
- case Type::S32:
- return "int ";
- case Type::F32:
- return "float ";
- case Type::S64:
- return "int64_t ";
- case Type::U64:
- return "uint64_t ";
- case Type::F64:
- return "double ";
- case Type::U32x2:
- return "uvec2 ";
- case Type::F32x2:
- return "vec2 ";
- case Type::U32x3:
- return "uvec3 ";
- case Type::F32x3:
- return "vec3 ";
- case Type::U32x4:
- return "uvec4 ";
- case Type::F32x4:
- return "vec4 ";
- case Type::Void:
- return "";
- default:
- throw NotImplementedException("Type {}", type);
- }
-}
-
-std::string RegAlloc::GetGlslType(IR::Type type) {
- return GetGlslType(RegType(type));
-}
-
-Id RegAlloc::Alloc() {
- if (num_used_registers < NUM_REGS) {
- for (size_t reg = 0; reg < NUM_REGS; ++reg) {
- if (register_use[reg]) {
- continue;
- }
- register_use[reg] = true;
- Id ret{};
- ret.is_valid.Assign(1);
- ret.is_long.Assign(0);
- ret.is_spill.Assign(0);
- ret.is_condition_code.Assign(0);
- ret.index.Assign(static_cast<u32>(reg));
- return ret;
- }
- }
- throw NotImplementedException("Register spilling");
-}
-
-void RegAlloc::Free(Id id) {
- if (id.is_spill != 0) {
- throw NotImplementedException("Free spill");
- }
- register_use[id.index] = false;
-}
-
-} // namespace Shader::Backend::GLSL