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-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp72
1 files changed, 27 insertions, 45 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index a080d5341..06f1965b5 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -71,26 +71,17 @@ std::string RegAlloc::Define(IR::Inst& inst) {
std::string RegAlloc::Define(IR::Inst& inst, Type type) {
const Id id{Alloc()};
- const auto type_str{GetType(type, id.index)};
+ std::string type_str = "";
+ if (!register_defined[id.index]) {
+ register_defined[id.index] = true;
+ type_str = GetGlslType(type);
+ }
inst.SetDefinition<Id>(id);
return type_str + Representation(id);
}
std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) {
- switch (type) {
- case IR::Type::U1:
- return Define(inst, Type::U1);
- case IR::Type::U32:
- return Define(inst, Type::U32);
- case IR::Type::F32:
- return Define(inst, Type::F32);
- case IR::Type::U64:
- return Define(inst, Type::U64);
- case IR::Type::F64:
- return Define(inst, Type::F64);
- default:
- throw NotImplementedException("IR type {}", type);
- }
+ return Define(inst, RegType(type));
}
std::string RegAlloc::Consume(const IR::Value& value) {
@@ -107,11 +98,24 @@ std::string RegAlloc::Consume(IR::Inst& inst) {
return Representation(inst.Definition<Id>());
}
-std::string RegAlloc::GetType(Type type, u32 index) {
- if (register_defined[index]) {
- return "";
+Type RegAlloc::RegType(IR::Type type) {
+ switch (type) {
+ case IR::Type::U1:
+ return Type::U1;
+ case IR::Type::U32:
+ return Type::U32;
+ case IR::Type::F32:
+ return Type::F32;
+ case IR::Type::U64:
+ return Type::U64;
+ case IR::Type::F64:
+ return Type::F64;
+ default:
+ throw NotImplementedException("IR type {}", type);
}
- register_defined[index] = true;
+}
+
+std::string RegAlloc::GetGlslType(Type type) {
switch (type) {
case Type::U1:
return "bool ";
@@ -144,6 +148,10 @@ std::string RegAlloc::GetType(Type type, u32 index) {
}
}
+std::string RegAlloc::GetGlslType(IR::Type type) {
+ return GetGlslType(RegType(type));
+}
+
Id RegAlloc::Alloc() {
if (num_used_registers < NUM_REGS) {
for (size_t reg = 0; reg < NUM_REGS; ++reg) {
@@ -170,30 +178,4 @@ void RegAlloc::Free(Id id) {
register_use[id.index] = false;
}
-/*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) {
- switch (inst.GetOpcode()) {
- case IR::Opcode::Identity:
- case IR::Opcode::BitCastU16F16:
- case IR::Opcode::BitCastU32F32:
- case IR::Opcode::BitCastU64F64:
- case IR::Opcode::BitCastF16U16:
- case IR::Opcode::BitCastF32U32:
- case IR::Opcode::BitCastF64U64:
- return true;
- default:
- return false;
- }
-}
-
-/*static*/ IR::Inst& RegAlloc::AliasInst(IR::Inst& inst) {
- IR::Inst* it{&inst};
- while (IsAliased(*it)) {
- const IR::Value arg{it->Arg(0)};
- if (arg.IsImmediate()) {
- break;
- }
- it = arg.InstRecursive();
- }
- return *it;
-}
} // namespace Shader::Backend::GLSL