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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index 1c212ec05..e462c977c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -7,6 +7,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
@@ -36,6 +37,58 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
}
} // namespace
+void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
+ // TODO:
+ // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ // }
+}
+
+void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
+ // TODO:
+ // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ // }
+}
+
+void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
+ // TODO:
+ // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ // }
+}
+
+void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+ ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred);
+ // TODO:
+ // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+ // }
+}
+
+void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uvec2(gl_SubGroupEqMaskARB).x;", inst);
+}
+
+void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uvec2(gl_SubGroupLtMaskARB).x;", inst);
+}
+
+void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uvec2(gl_SubGroupLeMaskARB).x;", inst);
+}
+
+void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uvec2(gl_SubGroupGtMaskARB).x;", inst);
+}
+
+void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=uvec2(gl_SubGroupGeMaskARB).x;", inst);
+}
+
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask) {