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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index fd3140dd2..b8f95bd36 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -168,7 +168,7 @@ void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
- NotImplemented();
+ ctx.Add("gl_FragDepth={};", value);
}
void EmitGetZFlag(EmitContext& ctx) {