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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp91
1 files changed, 89 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 78e2d5bac..e12d7b850 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -67,6 +67,23 @@ std::string ShadowSamplerVecCast(TextureType type) {
}
}
+std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
+ const std::array values{offset.InstRecursive(), offset2.InstRecursive()};
+ if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) {
+ // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING");
+ return "";
+ }
+ const IR::Opcode opcode{values[0]->GetOpcode()};
+ if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) {
+ throw LogicError("Invalid PTP arguments");
+ }
+ auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }};
+
+ return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0),
+ read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2),
+ read(1, 3));
+}
+
IR::Inst* PrepareSparse(IR::Inst& inst) {
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
if (sparse_inst) {
@@ -213,7 +230,45 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2) {
- throw NotImplementedException("GLSL Instruction");
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (!offset2.IsEmpty()) {
+ ctx.Add("/*OFFSET 2 IS {}*/", ctx.reg_alloc.Consume(offset2));
+ }
+ if (!sparse_inst) {
+ if (offset.IsEmpty()) {
+ ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
+ info.gather_component);
+ return;
+ }
+ if (offset2.IsEmpty()) {
+ ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info), info.gather_component);
+ return;
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
+ info.gather_component);
+ return;
+ }
+ // TODO: Query sparseTexels extension support
+ if (offset.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
+ *sparse_inst, texture, coords, texel, info.gather_component);
+ }
+ if (offset2.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
+ *sparse_inst, texture, CastToIntVec(coords, info),
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel, info.gather_component);
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
+ *sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
+ info.gather_component);
}
void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -222,7 +277,39 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2,
[[maybe_unused]] std::string_view dref) {
- throw NotImplementedException("GLSL Instruction");
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (!sparse_inst) {
+ if (offset.IsEmpty()) {
+ ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
+ return;
+ }
+ if (offset2.IsEmpty()) {
+ ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info));
+ return;
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
+ return;
+ }
+ // TODO: Query sparseTexels extension support
+ if (offset.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
+ texture, coords, dref, texel);
+ }
+ if (offset2.IsEmpty()) {
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), dref,
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
+ }
+ // PTP
+ const auto offsets{PtpOffsets(offset, offset2)};
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
}
void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,