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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index f4b81407a..adeafdd3d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -25,7 +25,7 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string
bool Precise(IR::Inst& inst) {
return {inst.Flags<IR::FpControl>().no_contraction};
}
-} // namespace
+} // Anonymous namespace
void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {