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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp253
1 files changed, 253 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index e69de29bb..7ddc24c71 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -0,0 +1,253 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertS32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddS32("{}=int({});", inst, value);
+}
+
+void EmitConvertS32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddS32("{}=int({});", inst, value);
+}
+
+void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddS64("{}=int64_t({});", inst, value);
+}
+
+void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddS64("{}=int64_t({});", inst, value);
+}
+
+void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertU32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertU32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF32S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF64S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF64S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitConvertF64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF64U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+} // namespace Shader::Backend::GLSL