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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index d3d55562c..7c9cadd7e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -10,6 +10,8 @@
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
+static constexpr std::string_view SWIZZLE{"xyzw"};
+
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL");
@@ -33,14 +35,16 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto u32_offset{offset.U32()};
- ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", inst, binding.U32(), u32_offset / 16,
- (u32_offset / 4) % 4);
+ const auto index{(u32_offset / 4) % 4};
+ ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), u32_offset / 16,
+ SWIZZLE[index]);
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto u32_offset{offset.U32()};
- ctx.AddF32("{}=cbuf{}[{}][{}];", inst, binding.U32(), u32_offset / 16, (u32_offset / 4) % 4);
+ const auto index{(u32_offset / 4) % 4};
+ ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), u32_offset / 16, SWIZZLE[index]);
}
void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,