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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.h')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 7ae7c8766..2f1062954 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -10,7 +10,7 @@
#include <fmt/format.h>
-#include "shader_recompiler/backend/glsl/reg_alloc.h"
+#include "shader_recompiler/backend/glsl/var_alloc.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@@ -35,81 +35,81 @@ public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
const RuntimeInfo& runtime_info_);
- template <Type type, typename... Args>
+ template <GlslVarType type, typename... Args>
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
- code += fmt::format(format_str, reg_alloc.Define(inst, type), std::forward<Args>(args)...);
+ code += fmt::format(format_str, var_alloc.Define(inst, type), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U1>(format_str, inst, args...);
+ Add<GlslVarType::U1>(format_str, inst, args...);
}
template <typename... Args>
void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F16x2>(format_str, inst, args...);
+ Add<GlslVarType::F16x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32>(format_str, inst, args...);
+ Add<GlslVarType::U32>(format_str, inst, args...);
}
template <typename... Args>
void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::S32>(format_str, inst, args...);
+ Add<GlslVarType::S32>(format_str, inst, args...);
}
template <typename... Args>
void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32>(format_str, inst, args...);
+ Add<GlslVarType::F32>(format_str, inst, args...);
}
template <typename... Args>
void AddS64(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::S64>(format_str, inst, args...);
+ Add<GlslVarType::S64>(format_str, inst, args...);
}
template <typename... Args>
void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U64>(format_str, inst, args...);
+ Add<GlslVarType::U64>(format_str, inst, args...);
}
template <typename... Args>
void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F64>(format_str, inst, args...);
+ Add<GlslVarType::F64>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32x2>(format_str, inst, args...);
+ Add<GlslVarType::U32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32x2>(format_str, inst, args...);
+ Add<GlslVarType::F32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32x3>(format_str, inst, args...);
+ Add<GlslVarType::U32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32x3>(format_str, inst, args...);
+ Add<GlslVarType::F32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::U32x4>(format_str, inst, args...);
+ Add<GlslVarType::U32x4>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
- Add<Type::F32x4>(format_str, inst, args...);
+ Add<GlslVarType::F32x4>(format_str, inst, args...);
}
template <typename... Args>
@@ -121,7 +121,7 @@ public:
std::string header;
std::string code;
- RegAlloc reg_alloc;
+ VarAlloc var_alloc;
const Info& info;
const Profile& profile;
const RuntimeInfo& runtime_info;