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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index e7af8fa88..9f76fc6c2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -611,9 +611,9 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU3
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask);
void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle);
-void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a);
-void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a);
-void EmitDPdxCoarse(EmitContext& ctx, ScalarF32 op_a);
-void EmitDPdyCoarse(EmitContext& ctx, ScalarF32 op_a);
+void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
+void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
+void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
+void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
} // namespace Shader::Backend::GLASM