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-rw-r--r--src/network/room.cpp38
-rw-r--r--src/network/room.h14
-rw-r--r--src/network/room_member.cpp79
-rw-r--r--src/network/room_member.h1
4 files changed, 119 insertions, 13 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp
index 48de2f5cb..274cb4159 100644
--- a/src/network/room.cpp
+++ b/src/network/room.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
+#include <thread>
#include "enet/enet.h"
#include "network/room.h"
@@ -16,8 +18,38 @@ public:
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
+
+ /// Thread that receives and dispatches network packets
+ std::unique_ptr<std::thread> room_thread;
+
+ /// Thread function that will receive and dispatch messages until the room is destroyed.
+ void ServerLoop();
+ void StartLoop();
};
+// RoomImpl
+void Room::RoomImpl::ServerLoop() {
+ while (state != State::Closed) {
+ ENetEvent event;
+ if (enet_host_service(server, &event, 1000) > 0) {
+ switch (event.type) {
+ case ENET_EVENT_TYPE_RECEIVE:
+ // TODO(B3N30): Select the type of message and handle it
+ enet_packet_destroy(event.packet);
+ break;
+ case ENET_EVENT_TYPE_DISCONNECT:
+ // TODO(B3N30): Handle the disconnect from a client
+ break;
+ }
+ }
+ }
+}
+
+void Room::RoomImpl::StartLoop() {
+ room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
+}
+
+// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
@@ -34,8 +66,7 @@ void Room::Create(const std::string& name, const std::string& server_address, u1
room_impl->room_information.name = name;
room_impl->room_information.member_slots = MaxConcurrentConnections;
-
- // TODO(B3N30): Start the receiving thread
+ room_impl->StartLoop();
}
Room::State Room::GetState() const {
@@ -48,7 +79,8 @@ const RoomInformation& Room::GetRoomInformation() const {
void Room::Destroy() {
room_impl->state = State::Closed;
- // TODO(B3n30): Join the receiving thread
+ room_impl->room_thread->join();
+ room_impl->room_thread.reset();
if (room_impl->server) {
enet_host_destroy(room_impl->server);
diff --git a/src/network/room.h b/src/network/room.h
index 70c64d5f1..0a6217c11 100644
--- a/src/network/room.h
+++ b/src/network/room.h
@@ -4,7 +4,6 @@
#pragma once
-#include <atomic>
#include <memory>
#include <string>
#include "common/common_types.h"
@@ -19,6 +18,19 @@ struct RoomInformation {
u32 member_slots; ///< Maximum number of members in this room
};
+// The different types of messages that can be sent. The first byte of each packet defines the type
+typedef uint8_t MessageID;
+enum RoomMessageTypes {
+ IdJoinRequest = 1,
+ IdJoinSuccess,
+ IdRoomInformation,
+ IdSetGameName,
+ IdWifiPacket,
+ IdChatMessage,
+ IdNameCollision,
+ IdMacCollision
+};
+
/// This is what a server [person creating a server] would use.
class Room final {
public:
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp
index c87f009f4..e1a0dfdab 100644
--- a/src/network/room_member.cpp
+++ b/src/network/room_member.cpp
@@ -2,6 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
+#include <mutex>
+#include <thread>
#include "common/assert.h"
#include "enet/enet.h"
#include "network/room_member.h"
@@ -16,10 +19,65 @@ public:
ENetPeer* server = nullptr; ///< The server peer the client is connected to
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
+ void SetState(const State new_state);
+ bool IsConnected() const;
std::string nickname; ///< The nickname of this member.
+
+ std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
+ /// Thread that receives and dispatches network packets
+ std::unique_ptr<std::thread> receive_thread;
+ void ReceiveLoop();
+ void StartLoop();
};
+// RoomMemberImpl
+void RoomMember::RoomMemberImpl::SetState(const State new_state) {
+ state = new_state;
+ // TODO(B3N30): Invoke the callback functions
+}
+
+bool RoomMember::RoomMemberImpl::IsConnected() const {
+ return state == State::Joining || state == State::Joined;
+}
+
+void RoomMember::RoomMemberImpl::ReceiveLoop() {
+ // Receive packets while the connection is open
+ while (IsConnected()) {
+ std::lock_guard<std::mutex> lock(network_mutex);
+ ENetEvent event;
+ if (enet_host_service(client, &event, 1000) > 0) {
+ if (event.type == ENET_EVENT_TYPE_RECEIVE) {
+ switch (event.packet->data[0]) {
+ // TODO(B3N30): Handle the other message types
+ case IdNameCollision:
+ SetState(State::NameCollision);
+ enet_packet_destroy(event.packet);
+ enet_peer_disconnect(server, 0);
+ enet_peer_reset(server);
+ return;
+ break;
+ case IdMacCollision:
+ SetState(State::MacCollision);
+ enet_packet_destroy(event.packet);
+ enet_peer_disconnect(server, 0);
+ enet_peer_reset(server);
+ return;
+ break;
+ default:
+ break;
+ }
+ enet_packet_destroy(event.packet);
+ }
+ }
+ }
+};
+
+void RoomMember::RoomMemberImpl::StartLoop() {
+ receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
+}
+
+// RoomMember
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
@@ -44,7 +102,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
if (!room_member_impl->server) {
- room_member_impl->state = State::Error;
+ room_member_impl->SetState(State::Error);
return;
}
@@ -52,22 +110,27 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
room_member_impl->nickname = nick;
- room_member_impl->state = State::Joining;
+ room_member_impl->SetState(State::Joining);
+ room_member_impl->StartLoop();
// TODO(B3N30): Send a join request with the nickname to the server
- // TODO(B3N30): Start the receive thread
} else {
- room_member_impl->state = State::CouldNotConnect;
+ room_member_impl->SetState(State::CouldNotConnect);
}
}
bool RoomMember::IsConnected() const {
- return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
+ return room_member_impl->IsConnected();
}
void RoomMember::Leave() {
- enet_peer_disconnect(room_member_impl->server, 0);
- room_member_impl->state = State::Idle;
- // TODO(B3N30): Close the receive thread
+ ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
+ {
+ std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
+ enet_peer_disconnect(room_member_impl->server, 0);
+ room_member_impl->SetState(State::Idle);
+ }
+ room_member_impl->receive_thread->join();
+ room_member_impl->receive_thread.reset();
enet_peer_reset(room_member_impl->server);
}
diff --git a/src/network/room_member.h b/src/network/room_member.h
index 177622b69..89ec6ae5a 100644
--- a/src/network/room_member.h
+++ b/src/network/room_member.h
@@ -4,7 +4,6 @@
#pragma once
-#include <atomic>
#include <memory>
#include <string>
#include "common/common_types.h"