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-rw-r--r--src/input_common/CMakeLists.txt1
-rw-r--r--src/input_common/drivers/sdl_driver.cpp4
-rw-r--r--src/input_common/input_poller.cpp18
3 files changed, 12 insertions, 11 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 7935ac655..d2730bdc1 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -45,6 +45,7 @@ if (MSVC)
/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
+ /we4800 # Implicit conversion from 'type' to bool. Possible information loss
)
else()
target_compile_options(input_common PRIVATE
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index b72e4b397..c175a8853 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -40,8 +40,8 @@ public:
void EnableMotion() {
if (sdl_controller) {
SDL_GameController* controller = sdl_controller.get();
- has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
- has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
+ has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
+ has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
if (has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
}
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
index ca33fb4eb..ccc3076ca 100644
--- a/src/input_common/input_poller.cpp
+++ b/src/input_common/input_poller.cpp
@@ -797,8 +797,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
const auto button_id = params.Get("button", 0);
const auto keyboard_key = params.Get("code", 0);
- const auto toggle = params.Get("toggle", false);
- const auto inverted = params.Get("inverted", false);
+ const auto toggle = params.Get("toggle", false) != 0;
+ const auto inverted = params.Get("inverted", false) != 0;
input_engine->PreSetController(identifier);
input_engine->PreSetButton(identifier, button_id);
input_engine->PreSetButton(identifier, keyboard_key);
@@ -820,8 +820,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
const auto button_id = params.Get("hat", 0);
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
- const auto toggle = params.Get("toggle", false);
- const auto inverted = params.Get("inverted", false);
+ const auto toggle = params.Get("toggle", false) != 0;
+ const auto inverted = params.Get("inverted", false) != 0;
input_engine->PreSetController(identifier);
input_engine->PreSetHatButton(identifier, button_id);
@@ -879,7 +879,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
- .toggle = static_cast<bool>(params.Get("toggle", false)),
+ .toggle = params.Get("toggle", false) != 0,
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);
@@ -895,8 +895,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
};
const auto button = params.Get("button", 0);
- const auto toggle = params.Get("toggle", false);
- const auto inverted = params.Get("inverted", false);
+ const auto toggle = params.Get("toggle", false) != 0;
+ const auto inverted = params.Get("inverted", false) != 0;
const auto axis = params.Get("axis", 0);
const Common::Input::AnalogProperties properties = {
@@ -926,8 +926,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
};
const auto button = params.Get("button", 0);
- const auto toggle = params.Get("toggle", false);
- const auto inverted = params.Get("inverted", false);
+ const auto toggle = params.Get("toggle", false) != 0;
+ const auto inverted = params.Get("inverted", false) != 0;
const auto axis_x = params.Get("axis_x", 0);
const Common::Input::AnalogProperties properties_x = {