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-rw-r--r--src/input_common/tas/tas_input.h48
1 files changed, 26 insertions, 22 deletions
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h
index 52d000db4..3e2db8f00 100644
--- a/src/input_common/tas/tas_input.h
+++ b/src/input_common/tas/tas_input.h
@@ -13,8 +13,8 @@
/*
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
-Emulation -> Configure TAS. The file itself has normal text format and has to be called
-script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
+Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
+for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
A script file has the same format as TAS-nx uses, so final files will look like this:
@@ -56,26 +56,26 @@ enum class TasState {
};
enum class TasButton : u32 {
- BUTTON_A = 0x000001,
- BUTTON_B = 0x000002,
- BUTTON_X = 0x000004,
- BUTTON_Y = 0x000008,
- STICK_L = 0x000010,
- STICK_R = 0x000020,
- TRIGGER_L = 0x000040,
- TRIGGER_R = 0x000080,
- TRIGGER_ZL = 0x000100,
- TRIGGER_ZR = 0x000200,
- BUTTON_PLUS = 0x000400,
- BUTTON_MINUS = 0x000800,
- BUTTON_LEFT = 0x001000,
- BUTTON_UP = 0x002000,
- BUTTON_RIGHT = 0x004000,
- BUTTON_DOWN = 0x008000,
- BUTTON_SL = 0x010000,
- BUTTON_SR = 0x020000,
- BUTTON_HOME = 0x040000,
- BUTTON_CAPTURE = 0x080000,
+ BUTTON_A = 1U << 0,
+ BUTTON_B = 1U << 1,
+ BUTTON_X = 1U << 2,
+ BUTTON_Y = 1U << 3,
+ STICK_L = 1U << 4,
+ STICK_R = 1U << 5,
+ TRIGGER_L = 1U << 6,
+ TRIGGER_R = 1U << 7,
+ TRIGGER_ZL = 1U << 8,
+ TRIGGER_ZR = 1U << 9,
+ BUTTON_PLUS = 1U << 10,
+ BUTTON_MINUS = 1U << 11,
+ BUTTON_LEFT = 1U << 12,
+ BUTTON_UP = 1U << 13,
+ BUTTON_RIGHT = 1U << 14,
+ BUTTON_DOWN = 1U << 15,
+ BUTTON_SL = 1U << 16,
+ BUTTON_SR = 1U << 17,
+ BUTTON_HOME = 1U << 18,
+ BUTTON_CAPTURE = 1U << 19,
};
enum class TasAxes : u8 {
@@ -105,6 +105,9 @@ public:
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
void StartStop();
+ // Stop the TAS and reverts any controller profile
+ void Stop();
+
// Sets the flag to reload the file and start from the begining in the next update
void Reset();
@@ -219,6 +222,7 @@ private:
size_t script_length{0};
std::array<TasData, PLAYER_NUMBER> tas_data;
+ bool is_old_input_saved{false};
bool is_recording{false};
bool is_running{false};
bool needs_reset{false};