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-rw-r--r--src/input_common/drivers/mouse.h81
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diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
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+++ b/src/input_common/drivers/mouse.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <stop_token>
+#include <thread>
+
+#include "common/vector_math.h"
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+enum class MouseButton {
+ Left,
+ Right,
+ Wheel,
+ Backward,
+ Forward,
+ Task,
+ Extra,
+ Undefined,
+};
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Mouse final : public InputCommon::InputEngine {
+public:
+ explicit Mouse(const std::string& input_engine_);
+
+ /**
+ * Signals that mouse has moved.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param center_x the x-coordinate of the middle of the screen
+ * @param center_y the y-coordinate of the middle of the screen
+ */
+ void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void ReleaseButton(MouseButton button);
+
+ /**
+ * Sets the status of the mouse wheel
+ * @param x delta movement in the x direction
+ * @param y delta movement in the y direction
+ */
+ void MouseWheelChange(int x, int y);
+
+ void ReleaseAllButtons();
+
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+ Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
+
+private:
+ void UpdateThread(std::stop_token stop_token);
+ void StopPanning();
+
+ Common::Vec2<int> mouse_origin;
+ Common::Vec2<int> last_mouse_position;
+ Common::Vec2<float> last_mouse_change;
+ Common::Vec2<int> wheel_position;
+ bool button_pressed;
+ int mouse_panning_timout{};
+ std::jthread update_thread;
+};
+
+} // namespace InputCommon