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-rw-r--r--src/input_common/drivers/mouse.cpp73
1 files changed, 36 insertions, 37 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index f07cf8a0e..e92ea878f 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -12,9 +12,13 @@
namespace InputCommon {
constexpr int update_time = 10;
-constexpr float default_stick_sensitivity = 0.0044f;
-constexpr float default_motion_sensitivity = 0.0003f;
+constexpr float default_panning_sensitivity = 0.0010f;
+constexpr float default_stick_sensitivity = 0.0006f;
+constexpr float default_deadzone_counterweight = 0.01f;
+constexpr float default_motion_panning_sensitivity = 2.5f;
+constexpr float default_motion_sensitivity = 0.416f;
constexpr float maximum_rotation_speed = 2.0f;
+constexpr float maximum_stick_range = 1.5f;
constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
@@ -89,26 +93,13 @@ void Mouse::UpdateStickInput() {
// Prevent input from exceeding the max range (1.0f) too much,
// but allow some room to make it easier to sustain
- if (length > 1.2f) {
+ if (length > maximum_stick_range) {
last_mouse_change /= length;
- last_mouse_change *= 1.2f;
+ last_mouse_change *= maximum_stick_range;
}
- auto mouse_change = last_mouse_change;
-
- // Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
- if (length < 1.0f) {
- const float deadzone_h_counterweight =
- Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
- const float deadzone_v_counterweight =
- Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
- mouse_change /= length;
- mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
- mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
- }
-
- SetAxis(identifier, mouse_axis_x, mouse_change.x);
- SetAxis(identifier, mouse_axis_y, -mouse_change.y);
+ SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
+ SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
// Decay input over time
const float clamped_length = std::min(1.0f, length);
@@ -120,14 +111,13 @@ void Mouse::UpdateStickInput() {
}
void Mouse::UpdateMotionInput() {
- // This may need its own sensitivity instead of using the average
- const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
- Settings::values.mouse_panning_y_sensitivity.GetValue()) /
- 2.0f * default_motion_sensitivity;
+ const float sensitivity = Settings::values.mouse_panning ? default_motion_panning_sensitivity
+ : default_motion_sensitivity;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
last_motion_change.y * last_motion_change.y);
+ // Clamp rotation speed
if (rotation_velocity > maximum_rotation_speed / sensitivity) {
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
last_motion_change.x = last_motion_change.x * multiplier;
@@ -158,29 +148,38 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
const auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
const float x_sensitivity =
- Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
+ Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
const float y_sensitivity =
- Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
+ Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
+ const float deadzone_counterweight =
+ Settings::values.mouse_panning_deadzone_counterweight.GetValue() *
+ default_deadzone_counterweight;
+
+ last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
+ last_mouse_change.x += mouse_change.x * x_sensitivity;
+ last_mouse_change.y += mouse_change.y * y_sensitivity;
- last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
- last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
- last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
+ // Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
+ if (last_mouse_change.Length() < deadzone_counterweight) {
+ last_mouse_change /= last_mouse_change.Length();
+ last_mouse_change *= deadzone_counterweight;
+ }
return;
}
if (button_pressed) {
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
- const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
- const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
- SetAxis(identifier, mouse_axis_x,
- static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
- SetAxis(identifier, mouse_axis_y,
- static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
+ const float x_sensitivity =
+ Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
+ const float y_sensitivity =
+ Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
+ SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
+ SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
last_motion_change = {
- static_cast<float>(-mouse_move.y) / 50.0f,
- static_cast<float>(-mouse_move.x) / 50.0f,
+ static_cast<float>(-mouse_move.y) * x_sensitivity,
+ static_cast<float>(-mouse_move.x) * y_sensitivity,
last_motion_change.z,
};
}
@@ -234,7 +233,7 @@ void Mouse::ReleaseButton(MouseButton button) {
void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x;
wheel_position.y += y;
- last_motion_change.z += static_cast<f32>(y) / 100.0f;
+ last_motion_change.z += static_cast<f32>(y);
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
}