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diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Keyboard final : public InputCommon::InputEngine {
+public:
+ explicit Keyboard(const std::string& input_engine_);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void PressKey(int key_code);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void ReleaseKey(int key_code);
+
+ /**
+ * Sets the status of the keyboard key to pressed
+ * @param key_index index of the key to press
+ */
+ void PressKeyboardKey(int key_index);
+
+ /**
+ * Sets the status of the keyboard key to released
+ * @param key_index index of the key to release
+ */
+ void ReleaseKeyboardKey(int key_index);
+
+ /**
+ * Sets the status of all keyboard modifier keys
+ * @param key_modifiers the code of the key to release
+ */
+ void SetKeyboardModifiers(int key_modifiers);
+
+ /// Sets all keys to the non pressed state
+ void ReleaseAllKeys();
+
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+};
+
+} // namespace InputCommon