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-rw-r--r--src/core/hle/service/nvflinger/buffer_queue_consumer.cpp29
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue_core.cpp4
-rw-r--r--src/core/hle/service/nvflinger/buffer_slot.h1
3 files changed, 3 insertions, 31 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp
index d7db77aff..4b3d5efd6 100644
--- a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp
@@ -89,14 +89,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
- // If the front buffer is still being tracked, update its slot state
- if (core->StillTracking(*front)) {
- slots[slot].acquire_called = true;
- slots[slot].needs_cleanup_on_release = false;
- slots[slot].buffer_state = BufferState::Acquired;
- slots[slot].fence = Fence::NoFence();
- }
-
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {
@@ -139,26 +131,11 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
++current;
}
- if (slots[slot].buffer_state == BufferState::Acquired) {
- slots[slot].fence = release_fence;
- slots[slot].buffer_state = BufferState::Free;
-
- listener = core->connected_producer_listener;
-
- LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
- } else if (slots[slot].needs_cleanup_on_release) {
- LOG_DEBUG(Service_NVFlinger, "releasing a stale buffer slot {} (state = {})", slot,
- slots[slot].buffer_state);
+ slots[slot].buffer_state = BufferState::Free;
- slots[slot].needs_cleanup_on_release = false;
+ listener = core->connected_producer_listener;
- return Status::StaleBufferSlot;
- } else {
- LOG_ERROR(Service_NVFlinger, "attempted to release buffer slot {} but its state was {}",
- slot, slots[slot].buffer_state);
-
- return Status::BadValue;
- }
+ LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
core->SignalDequeueCondition();
}
diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.cpp b/src/core/hle/service/nvflinger/buffer_queue_core.cpp
index d4e8b44d0..ea4a14ea4 100644
--- a/src/core/hle/service/nvflinger/buffer_queue_core.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue_core.cpp
@@ -84,10 +84,6 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
slots[slot].graphic_buffer.reset();
- if (slots[slot].buffer_state == BufferState::Acquired) {
- slots[slot].needs_cleanup_on_release = true;
- }
-
slots[slot].buffer_state = BufferState::Free;
slots[slot].frame_number = UINT32_MAX;
slots[slot].acquire_called = false;
diff --git a/src/core/hle/service/nvflinger/buffer_slot.h b/src/core/hle/service/nvflinger/buffer_slot.h
index 6b3e87446..0cd0e9964 100644
--- a/src/core/hle/service/nvflinger/buffer_slot.h
+++ b/src/core/hle/service/nvflinger/buffer_slot.h
@@ -31,7 +31,6 @@ struct BufferSlot final {
u64 frame_number{};
Fence fence;
bool acquire_called{};
- bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};