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-rw-r--r--src/core/CMakeLists.txt3
-rw-r--r--src/core/hle/service/gsp_gpu.cpp2
-rw-r--r--src/core/hw/gpu.cpp78
-rw-r--r--src/core/hw/hw.cpp30
-rw-r--r--src/core/hw/lcd.cpp10
-rw-r--r--src/core/tracer/citrace.h101
-rw-r--r--src/core/tracer/recorder.cpp187
-rw-r--r--src/core/tracer/recorder.h90
8 files changed, 473 insertions, 28 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 9b004440c..8267ee586 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -115,6 +115,7 @@ set(SRCS
loader/elf.cpp
loader/loader.cpp
loader/ncch.cpp
+ tracer/recorder.cpp
mem_map.cpp
memory.cpp
settings.cpp
@@ -243,6 +244,8 @@ set(HEADERS
loader/elf.h
loader/loader.h
loader/ncch.h
+ tracer/recorder.h
+ tracer/citrace.h
mem_map.h
memory.h
memory_setup.h
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index f175085e8..3910d0227 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -349,7 +349,7 @@ void SignalInterrupt(InterruptId interrupt_id) {
/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
// Utility function to convert register ID to address
- auto WriteGPURegister = [](u32 id, u32 data) {
+ static auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
};
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index a1789f9c7..a3a7d128f 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -21,12 +21,17 @@
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
+#include "core/tracer/recorder.h"
+
#include "video_core/command_processor.h"
#include "video_core/hwrasterizer_base.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
+#include "video_core/debug_utils/debug_utils.h"
+
+
namespace GPU {
Regs g_regs;
@@ -101,39 +106,43 @@ inline void Write(u32 addr, const T data) {
const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
auto& config = g_regs.memory_fill_config[is_second_filler];
- if (config.address_start && config.trigger) {
- u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
- u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
-
- if (config.fill_24bit) {
- // fill with 24-bit values
- for (u8* ptr = start; ptr < end; ptr += 3) {
- ptr[0] = config.value_24bit_r;
- ptr[1] = config.value_24bit_g;
- ptr[2] = config.value_24bit_b;
+ if (config.trigger) {
+ if (config.address_start) { // Some games pass invalid values here
+ u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
+ u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
+
+ if (config.fill_24bit) {
+ // fill with 24-bit values
+ for (u8* ptr = start; ptr < end; ptr += 3) {
+ ptr[0] = config.value_24bit_r;
+ ptr[1] = config.value_24bit_g;
+ ptr[2] = config.value_24bit_b;
+ }
+ } else if (config.fill_32bit) {
+ // fill with 32-bit values
+ for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
+ *ptr = config.value_32bit;
+ } else {
+ // fill with 16-bit values
+ for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
+ *ptr = config.value_16bit;
}
- } else if (config.fill_32bit) {
- // fill with 32-bit values
- for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
- *ptr = config.value_32bit;
- } else {
- // fill with 16-bit values
- for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
- *ptr = config.value_16bit;
- }
- LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
+ LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
- config.trigger = 0;
- config.finished = 1;
+ if (!is_second_filler) {
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
+ } else {
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
+ }
- if (!is_second_filler) {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
- } else {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
+ VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
}
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
+ // Reset "trigger" flag and set the "finish" flag
+ // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
+ config.trigger = 0;
+ config.finished = 1;
}
break;
}
@@ -270,6 +279,7 @@ inline void Write(u32 addr, const T data) {
config.GetPhysicalOutputAddress(), output_width, output_height,
config.output_format.Value(), config.flags);
+ g_regs.display_transfer_config.trigger = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
@@ -284,7 +294,14 @@ inline void Write(u32 addr, const T data) {
if (config.trigger & 1)
{
u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
+
+ if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
+ Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
+ }
+
Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
+
+ g_regs.command_processor_config.trigger = 0;
}
break;
}
@@ -292,6 +309,13 @@ inline void Write(u32 addr, const T data) {
default:
break;
}
+
+ // Notify tracer about the register write
+ // This is happening *after* handling the write to make sure we properly catch all memory reads.
+ if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
+ // addr + GPU VBase - IO VBase + IO PBase
+ Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
+ }
}
// Explicitly instantiate template functions because we aren't defining this in the header:
diff --git a/src/core/hw/hw.cpp b/src/core/hw/hw.cpp
index c7006a498..b5fdbf9c1 100644
--- a/src/core/hw/hw.cpp
+++ b/src/core/hw/hw.cpp
@@ -15,6 +15,21 @@ template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
+ case VADDR_GPU + 0x1000:
+ case VADDR_GPU + 0x2000:
+ case VADDR_GPU + 0x3000:
+ case VADDR_GPU + 0x4000:
+ case VADDR_GPU + 0x5000:
+ case VADDR_GPU + 0x6000:
+ case VADDR_GPU + 0x7000:
+ case VADDR_GPU + 0x8000:
+ case VADDR_GPU + 0x9000:
+ case VADDR_GPU + 0xA000:
+ case VADDR_GPU + 0xB000:
+ case VADDR_GPU + 0xC000:
+ case VADDR_GPU + 0xD000:
+ case VADDR_GPU + 0xE000:
+ case VADDR_GPU + 0xF000:
GPU::Read(var, addr);
break;
case VADDR_LCD:
@@ -29,6 +44,21 @@ template <typename T>
inline void Write(u32 addr, const T data) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
+ case VADDR_GPU + 0x1000:
+ case VADDR_GPU + 0x2000:
+ case VADDR_GPU + 0x3000:
+ case VADDR_GPU + 0x4000:
+ case VADDR_GPU + 0x5000:
+ case VADDR_GPU + 0x6000:
+ case VADDR_GPU + 0x7000:
+ case VADDR_GPU + 0x8000:
+ case VADDR_GPU + 0x9000:
+ case VADDR_GPU + 0xA000:
+ case VADDR_GPU + 0xB000:
+ case VADDR_GPU + 0xC000:
+ case VADDR_GPU + 0xD000:
+ case VADDR_GPU + 0xE000:
+ case VADDR_GPU + 0xF000:
GPU::Write(addr, data);
break;
case VADDR_LCD:
diff --git a/src/core/hw/lcd.cpp b/src/core/hw/lcd.cpp
index cdb757a18..6f93709e3 100644
--- a/src/core/hw/lcd.cpp
+++ b/src/core/hw/lcd.cpp
@@ -10,6 +10,9 @@
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
+#include "core/tracer/recorder.h"
+#include "video_core/debug_utils/debug_utils.h"
+
namespace LCD {
Regs g_regs;
@@ -40,6 +43,13 @@ inline void Write(u32 addr, const T data) {
}
g_regs[index] = static_cast<u32>(data);
+
+ // Notify tracer about the register write
+ // This is happening *after* handling the write to make sure we properly catch all memory reads.
+ if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
+ // addr + GPU VBase - IO VBase + IO PBase
+ Pica::g_debug_context->recorder->RegisterWritten<T>(addr + HW::VADDR_LCD - 0x1EC00000 + 0x10100000, data);
+ }
}
// Explicitly instantiate template functions because we aren't defining this in the header:
diff --git a/src/core/tracer/citrace.h b/src/core/tracer/citrace.h
new file mode 100644
index 000000000..5deb6ce9e
--- /dev/null
+++ b/src/core/tracer/citrace.h
@@ -0,0 +1,101 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstdint>
+
+namespace CiTrace {
+
+// NOTE: Things are stored in little-endian
+
+#pragma pack(1)
+
+struct CTHeader {
+ static const char* ExpectedMagicWord() {
+ return "CiTr";
+ }
+
+ static uint32_t ExpectedVersion() {
+ return 1;
+ }
+
+ char magic[4];
+ uint32_t version;
+ uint32_t header_size;
+
+ struct {
+ // NOTE: Register range sizes are technically hardware-constants, but the actual limits
+ // aren't known. Hence we store the presumed limits along the offsets.
+ // Sizes are given in uint32_t units.
+ uint32_t gpu_registers;
+ uint32_t gpu_registers_size;
+ uint32_t lcd_registers;
+ uint32_t lcd_registers_size;
+ uint32_t pica_registers;
+ uint32_t pica_registers_size;
+ uint32_t default_attributes;
+ uint32_t default_attributes_size;
+ uint32_t vs_program_binary;
+ uint32_t vs_program_binary_size;
+ uint32_t vs_swizzle_data;
+ uint32_t vs_swizzle_data_size;
+ uint32_t vs_float_uniforms;
+ uint32_t vs_float_uniforms_size;
+ uint32_t gs_program_binary;
+ uint32_t gs_program_binary_size;
+ uint32_t gs_swizzle_data;
+ uint32_t gs_swizzle_data_size;
+ uint32_t gs_float_uniforms;
+ uint32_t gs_float_uniforms_size;
+
+ // Other things we might want to store here:
+ // - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
+ // - Lookup tables for fragment lighting
+ // - Lookup tables for procedural textures
+ } initial_state_offsets;
+
+ uint32_t stream_offset;
+ uint32_t stream_size;
+};
+
+enum CTStreamElementType : uint32_t {
+ FrameMarker = 0xE1,
+ MemoryLoad = 0xE2,
+ RegisterWrite = 0xE3,
+};
+
+struct CTMemoryLoad {
+ uint32_t file_offset;
+ uint32_t size;
+ uint32_t physical_address;
+ uint32_t pad;
+};
+
+struct CTRegisterWrite {
+ uint32_t physical_address;
+
+ enum : uint32_t {
+ SIZE_8 = 0xD1,
+ SIZE_16 = 0xD2,
+ SIZE_32 = 0xD3,
+ SIZE_64 = 0xD4
+ } size;
+
+ // TODO: Make it clearer which bits of this member are used for sizes other than 32 bits
+ uint64_t value;
+};
+
+struct CTStreamElement {
+ CTStreamElementType type;
+
+ union {
+ CTMemoryLoad memory_load;
+ CTRegisterWrite register_write;
+ };
+};
+
+#pragma pack()
+
+}
diff --git a/src/core/tracer/recorder.cpp b/src/core/tracer/recorder.cpp
new file mode 100644
index 000000000..656706c0c
--- /dev/null
+++ b/src/core/tracer/recorder.cpp
@@ -0,0 +1,187 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+
+#include "common/assert.h"
+#include "common/file_util.h"
+#include "common/logging/log.h"
+
+#include "recorder.h"
+
+namespace CiTrace {
+
+Recorder::Recorder(const InitialState& initial_state) : initial_state(initial_state) {
+
+}
+
+void Recorder::Finish(const std::string& filename) {
+ // Setup CiTrace header
+ CTHeader header;
+ std::memcpy(header.magic, CTHeader::ExpectedMagicWord(), 4);
+ header.version = CTHeader::ExpectedVersion();
+ header.header_size = sizeof(CTHeader);
+
+ // Calculate file offsets
+ auto& initial = header.initial_state_offsets;
+
+ initial.gpu_registers_size = initial_state.gpu_registers.size();
+ initial.lcd_registers_size = initial_state.lcd_registers.size();
+ initial.pica_registers_size = initial_state.pica_registers.size();
+ initial.default_attributes_size = initial_state.default_attributes.size();
+ initial.vs_program_binary_size = initial_state.vs_program_binary.size();
+ initial.vs_swizzle_data_size = initial_state.vs_swizzle_data.size();
+ initial.vs_float_uniforms_size = initial_state.vs_float_uniforms.size();
+ initial.gs_program_binary_size = initial_state.gs_program_binary.size();
+ initial.gs_swizzle_data_size = initial_state.gs_swizzle_data.size();
+ initial.gs_float_uniforms_size = initial_state.gs_float_uniforms.size();
+ header.stream_size = stream.size();
+
+ initial.gpu_registers = sizeof(header);
+ initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
+ initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);;
+ initial.default_attributes = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
+ initial.vs_program_binary = initial.default_attributes + initial.default_attributes_size * sizeof(u32);
+ initial.vs_swizzle_data = initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
+ initial.vs_float_uniforms = initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
+ initial.gs_program_binary = initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
+ initial.gs_swizzle_data = initial.gs_program_binary + initial.gs_program_binary_size * sizeof(u32);
+ initial.gs_float_uniforms = initial.gs_swizzle_data + initial.gs_swizzle_data_size * sizeof(u32);
+ header.stream_offset = initial.gs_float_uniforms + initial.gs_float_uniforms_size * sizeof(u32);
+
+ // Iterate through stream elements, update relevant stream element data
+ for (auto& stream_element : stream) {
+ switch (stream_element.data.type) {
+ case MemoryLoad:
+ {
+ auto& file_offset = memory_regions[stream_element.hash];
+ if (!stream_element.uses_existing_data) {
+ file_offset = header.stream_offset;
+ }
+ stream_element.data.memory_load.file_offset = file_offset;
+ break;
+ }
+
+ default:
+ // Other commands don't use any extra data
+ DEBUG_ASSERT(stream_element.extra_data.size() == 0);
+ break;
+ }
+ header.stream_offset += stream_element.extra_data.size();
+ }
+
+ try {
+ // Open file and write header
+ FileUtil::IOFile file(filename, "wb");
+ size_t written = file.WriteObject(header);
+ if (written != 1 || file.Tell() != initial.gpu_registers)
+ throw "Failed to write header";
+
+ // Write initial state
+ written = file.WriteArray(initial_state.gpu_registers.data(), initial_state.gpu_registers.size());
+ if (written != initial_state.gpu_registers.size() || file.Tell() != initial.lcd_registers)
+ throw "Failed to write GPU registers";
+
+ written = file.WriteArray(initial_state.lcd_registers.data(), initial_state.lcd_registers.size());
+ if (written != initial_state.lcd_registers.size() || file.Tell() != initial.pica_registers)
+ throw "Failed to write LCD registers";
+
+ written = file.WriteArray(initial_state.pica_registers.data(), initial_state.pica_registers.size());
+ if (written != initial_state.pica_registers.size() || file.Tell() != initial.default_attributes)
+ throw "Failed to write Pica registers";
+
+ written = file.WriteArray(initial_state.default_attributes.data(), initial_state.default_attributes.size());
+ if (written != initial_state.default_attributes.size() || file.Tell() != initial.vs_program_binary)
+ throw "Failed to write default vertex attributes";
+
+ written = file.WriteArray(initial_state.vs_program_binary.data(), initial_state.vs_program_binary.size());
+ if (written != initial_state.vs_program_binary.size() || file.Tell() != initial.vs_swizzle_data)
+ throw "Failed to write vertex shader program binary";
+
+ written = file.WriteArray(initial_state.vs_swizzle_data.data(), initial_state.vs_swizzle_data.size());
+ if (written != initial_state.vs_swizzle_data.size() || file.Tell() != initial.vs_float_uniforms)
+ throw "Failed to write vertex shader swizzle data";
+
+ written = file.WriteArray(initial_state.vs_float_uniforms.data(), initial_state.vs_float_uniforms.size());
+ if (written != initial_state.vs_float_uniforms.size() || file.Tell() != initial.gs_program_binary)
+ throw "Failed to write vertex shader float uniforms";
+
+ written = file.WriteArray(initial_state.gs_program_binary.data(), initial_state.gs_program_binary.size());
+ if (written != initial_state.gs_program_binary.size() || file.Tell() != initial.gs_swizzle_data)
+ throw "Failed to write geomtry shader program binary";
+
+ written = file.WriteArray(initial_state.gs_swizzle_data.data(), initial_state.gs_swizzle_data.size());
+ if (written != initial_state.gs_swizzle_data.size() || file.Tell() != initial.gs_float_uniforms)
+ throw "Failed to write geometry shader swizzle data";
+
+ written = file.WriteArray(initial_state.gs_float_uniforms.data(), initial_state.gs_float_uniforms.size());
+ if (written != initial_state.gs_float_uniforms.size() || file.Tell() != initial.gs_float_uniforms + sizeof(u32) * initial.gs_float_uniforms_size)
+ throw "Failed to write geometry shader float uniforms";
+
+ // Iterate through stream elements, write "extra data"
+ for (const auto& stream_element : stream) {
+ if (stream_element.extra_data.size() == 0)
+ continue;
+
+ written = file.WriteBytes(stream_element.extra_data.data(), stream_element.extra_data.size());
+ if (written != stream_element.extra_data.size())
+ throw "Failed to write extra data";
+ }
+
+ if (file.Tell() != header.stream_offset)
+ throw "Unexpected end of extra data";
+
+ // Write actual stream elements
+ for (const auto& stream_element : stream) {
+ if (1 != file.WriteObject(stream_element.data))
+ throw "Failed to write stream element";
+ }
+ } catch(const char* str) {
+ LOG_ERROR(HW_GPU, "Writing CiTrace file failed: %s", str);
+ }
+}
+
+void Recorder::FrameFinished() {
+ stream.push_back( { FrameMarker } );
+}
+
+void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
+ StreamElement element = { MemoryLoad };
+ element.data.memory_load.size = size;
+ element.data.memory_load.physical_address = physical_address;
+
+ // Compute hash over given memory region to check if the contents are already stored internally
+ boost::crc_32_type result;
+ result.process_bytes(data, size);
+ element.hash = result.checksum();
+
+ element.uses_existing_data = (memory_regions.find(element.hash) != memory_regions.end());
+ if (!element.uses_existing_data) {
+ element.extra_data.resize(size);
+ memcpy(element.extra_data.data(), data, size);
+ memory_regions.insert({element.hash, 0}); // file offset will be initialized in Finish()
+ }
+
+ stream.push_back(element);
+}
+
+template<typename T>
+void Recorder::RegisterWritten(u32 physical_address, T value) {
+ StreamElement element = { RegisterWrite };
+ element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
+ : (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
+ : (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
+ : CTRegisterWrite::SIZE_64;
+ element.data.register_write.physical_address = physical_address;
+ element.data.register_write.value = value;
+
+ stream.push_back(element);
+}
+
+template void Recorder::RegisterWritten(u32,u8);
+template void Recorder::RegisterWritten(u32,u16);
+template void Recorder::RegisterWritten(u32,u32);
+template void Recorder::RegisterWritten(u32,u64);
+
+}
diff --git a/src/core/tracer/recorder.h b/src/core/tracer/recorder.h
new file mode 100644
index 000000000..6e4b70015
--- /dev/null
+++ b/src/core/tracer/recorder.h
@@ -0,0 +1,90 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <unordered_map>
+#include <vector>
+
+#include <boost/crc.hpp>
+
+#include "common/common_types.h"
+
+#include "citrace.h"
+
+namespace CiTrace {
+
+class Recorder {
+public:
+ struct InitialState {
+ std::vector<u32> gpu_registers;
+ std::vector<u32> lcd_registers;
+ std::vector<u32> pica_registers;
+ std::vector<u32> default_attributes;
+ std::vector<u32> vs_program_binary;
+ std::vector<u32> vs_swizzle_data;
+ std::vector<u32> vs_float_uniforms;
+ std::vector<u32> gs_program_binary;
+ std::vector<u32> gs_swizzle_data;
+ std::vector<u32> gs_float_uniforms;
+ };
+
+ /**
+ * Recorder constructor
+ * @param default_attributes Pointer to an array of 32-bit-aligned 24-bit floating point values.
+ * @param vs_float_uniforms Pointer to an array of 32-bit-aligned 24-bit floating point values.
+ */
+ Recorder(const InitialState& initial_state);
+
+ /// Finish recording of this Citrace and save it using the given filename.
+ void Finish(const std::string& filename);
+
+ /// Mark end of a frame
+ void FrameFinished();
+
+ /**
+ * Store a copy of the given memory range in the recording.
+ * @note Use this whenever the GPU is about to access a particular memory region.
+ * @note The implementation will make sure to minimize redundant memory updates.
+ */
+ void MemoryAccessed(const u8* data, u32 size, u32 physical_address);
+
+ /**
+ * Record a register write.
+ * @note Use this whenever a GPU-related MMIO register has been written to.
+ */
+ template<typename T>
+ void RegisterWritten(u32 physical_address, T value);
+
+private:
+ // Initial state of recording start
+ InitialState initial_state;
+
+ // Command stream
+ struct StreamElement {
+ CTStreamElement data;
+
+ /**
+ * Extra data to store along "core" data.
+ * This is e.g. used for data used in MemoryUpdates.
+ */
+ std::vector<u8> extra_data;
+
+ /// Optional CRC hash (e.g. for hashing memory regions)
+ boost::crc_32_type::value_type hash;
+
+ /// If true, refer to data already written to the output file instead of extra_data
+ bool uses_existing_data;
+ };
+
+ std::vector<StreamElement> stream;
+
+ /**
+ * Internal cache which maps hashes of memory contents to file offsets at which those memory
+ * contents are stored.
+ */
+ std::unordered_map<boost::crc_32_type::value_type /*hash*/, u32 /*file_offset*/> memory_regions;
+};
+
+} // namespace