summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/kernel/scheduler.cpp61
-rw-r--r--src/core/hle/kernel/scheduler.h70
-rw-r--r--src/core/hle/kernel/svc.cpp21
-rw-r--r--src/core/hle/kernel/thread.cpp60
-rw-r--r--src/core/hle/kernel/thread.h4
5 files changed, 139 insertions, 77 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index fb5e14950..624c841ad 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
+#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -169,7 +170,7 @@ void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
ready_queue.remove(priority, thread);
}
-void Scheduler::RescheduleThread(Thread* thread, u32 priority) {
+void Scheduler::MoveThreadToBackOfPriorityQueue(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
// Thread is not in queue
@@ -189,12 +190,64 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
ready_queue.prepare(priority);
}
-Thread* Scheduler::GetNextSuggestedThread(u32 core) {
+Thread* Scheduler::GetNextSuggestedThread(u32 core) const {
std::lock_guard<std::mutex> lock(scheduler_mutex);
- const auto mask = 1 << core;
+ const u32 mask = 1U << core;
return ready_queue.get_first_filter(
- [&mask](Thread* thread) { return (thread->GetAffinityMask() & mask) != 0; });
+ [mask](Thread const* thread) { return (thread->GetAffinityMask() & mask) != 0; });
+}
+
+void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
+ ASSERT(thread != nullptr);
+ // Avoid yielding if the thread isn't even running.
+ ASSERT(thread->GetStatus() == ThreadStatus::Running);
+
+ // Sanity check that the priority is valid
+ ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
+
+ // Yield this thread
+ MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
+ Reschedule();
+}
+
+void Scheduler::YieldWithLoadBalancing(Thread* thread) {
+ ASSERT(thread != nullptr);
+ const auto priority = thread->GetPriority();
+ const auto core = static_cast<u32>(thread->GetProcessorID());
+
+ // Avoid yielding if the thread isn't even running.
+ ASSERT(thread->GetStatus() == ThreadStatus::Running);
+
+ // Sanity check that the priority is valid
+ ASSERT(priority < THREADPRIO_COUNT);
+
+ // Reschedule thread to end of queue.
+ MoveThreadToBackOfPriorityQueue(thread, priority);
+
+ Thread* suggested_thread = nullptr;
+
+ // Search through all of the cpu cores (except this one) for a suggested thread.
+ // Take the first non-nullptr one
+ for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
+ if (cur_core == core)
+ continue;
+
+ const auto res =
+ Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core);
+ if (res != nullptr) {
+ suggested_thread = res;
+ break;
+ }
+ }
+
+ // If a suggested thread was found, queue that for this core
+ if (suggested_thread != nullptr)
+ suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
+}
+
+void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
+ UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
}
} // namespace Kernel
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index 8444afdbc..71b32589a 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -49,13 +49,79 @@ public:
void UnscheduleThread(Thread* thread, u32 priority);
/// Moves a thread to the back of the current priority queue
- void RescheduleThread(Thread* thread, u32 priority);
+ void MoveThreadToBackOfPriorityQueue(Thread* thread, u32 priority);
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
/// Gets the next suggested thread for load balancing
- Thread* GetNextSuggestedThread(u32 core);
+ Thread* GetNextSuggestedThread(u32 core) const;
+
+ /**
+ * YieldWithoutLoadBalancing -- analogous to normal yield on a system
+ * Moves the thread to the end of the ready queue for its priority, and then reschedules the
+ * system to the new head of the queue.
+ *
+ * Example (Single Core -- but can be extrapolated to multi):
+ * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
+ * Currently Running: ThreadR
+ *
+ * ThreadR calls YieldWithoutLoadBalancing
+ *
+ * ThreadR is moved to the end of ready_queue[prio=0]:
+ * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
+ * Currently Running: Nothing
+ *
+ * System is rescheduled (ThreadA is popped off of queue):
+ * ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
+ * Currently Running: ThreadA
+ *
+ * If the queue is empty at time of call, no yielding occurs. This does not cross between cores
+ * or priorities at all.
+ */
+ void YieldWithoutLoadBalancing(Thread* thread);
+
+ /**
+ * YieldWithLoadBalancing -- yield but with better selection of the new running thread
+ * Moves the current thread to the end of the ready queue for its priority, then selects a
+ * 'suggested thread' (a thread on a different core that could run on this core) from the
+ * scheduler, changes its core, and reschedules the current core to that thread.
+ *
+ * Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
+ * single core):
+ * ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
+ * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
+ * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
+ *
+ * ThreadQ calls YieldWithLoadBalancing
+ *
+ * ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
+ * ready_queue[core=0][prio=0]: ThreadA, ThreadB
+ * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
+ * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
+ *
+ * A list of suggested threads for each core is compiled
+ * Suggested Threads: {ThreadC on Core 1}
+ * If this were quad core (as the switch is), there could be between 0 and 3 threads in this
+ * list. If there are more than one, the thread is selected by highest prio.
+ *
+ * ThreadC is core changed to Core 0:
+ * ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
+ * ready_queue[core=1][prio=0]: ThreadD
+ * Currently Running: None on Core 0 || ThreadP on Core 1
+ *
+ * System is rescheduled (ThreadC is popped off of queue):
+ * ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
+ * ready_queue[core=1][prio=0]: ThreadD
+ * Currently Running: ThreadC on Core 0 || ThreadP on Core 1
+ *
+ * If no suggested threads can be found this will behave just as normal yield. If there are
+ * multiple candidates for the suggested thread on a core, the highest prio is taken.
+ */
+ void YieldWithLoadBalancing(Thread* thread);
+
+ /// Currently unknown -- asserts as unimplemented on call
+ void YieldAndWaitForLoadBalancing(Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 467575c93..205706033 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -965,16 +965,23 @@ static void SleepThread(s64 nanoseconds) {
if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
return;
+ enum class SleepType : s64 {
+ YieldWithoutLoadBalancing = 0,
+ YieldWithLoadBalancing = 1,
+ YieldAndWaitForLoadBalancing = 2,
+ };
+
if (nanoseconds <= 0) {
- switch (nanoseconds) {
- case 0:
- GetCurrentThread()->YieldNormal();
+ auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
+ switch (static_cast<SleepType>(nanoseconds)) {
+ case SleepType::YieldWithoutLoadBalancing:
+ scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
break;
- case -1:
- GetCurrentThread()->YieldWithLoadBalancing();
+ case SleepType::YieldWithLoadBalancing:
+ scheduler.YieldWithLoadBalancing(GetCurrentThread());
break;
- case -2:
- GetCurrentThread()->YieldAndWaitForLoadBalancing();
+ case SleepType::YieldAndWaitForLoadBalancing:
+ scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
break;
default:
UNREACHABLE_MSG(
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ddc4da1c0..4ffb76818 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -388,66 +388,6 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t
return wakeup_callback(reason, std::move(thread), std::move(object), index);
}
-void Thread::YieldNormal() {
- // Avoid yielding if the thread isn't even running.
- if (status != ThreadStatus::Running) {
- return;
- }
-
- if (nominal_priority < THREADPRIO_COUNT) {
- scheduler->RescheduleThread(this, nominal_priority);
- scheduler->Reschedule();
- }
-}
-
-void Thread::YieldWithLoadBalancing() {
- auto priority = nominal_priority;
- auto core = processor_id;
-
- // Avoid yielding if the thread isn't even running.
- if (status != ThreadStatus::Running) {
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
- return;
- }
-
- SharedPtr<Thread> next;
- const auto& threads = scheduler->GetThreadList();
-
- if (priority < THREADPRIO_COUNT) {
- // Reschedule thread to end of queue.
- scheduler->RescheduleThread(this, priority);
-
- const auto iter = std::find_if(threads.begin(), threads.end(),
- [&priority](const SharedPtr<Thread>& thread) {
- return thread->GetNominalPriority() == priority;
- });
-
- if (iter != threads.end())
- next = iter->get();
- }
-
- Thread* suggested_thread = nullptr;
-
- for (int i = 0; i < 4; ++i) {
- if (i == core)
- continue;
-
- const auto res =
- Core::System::GetInstance().CpuCore(i).Scheduler().GetNextSuggestedThread(core);
- if (res != nullptr) {
- suggested_thread = res;
- break;
- }
- }
-
- if (suggested_thread != nullptr)
- suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
-}
-
-void Thread::YieldAndWaitForLoadBalancing() {
- UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
-}
-
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index e97434dd8..77aec099a 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -371,10 +371,6 @@ public:
return affinity_mask;
}
- void YieldNormal();
- void YieldWithLoadBalancing();
- void YieldAndWaitForLoadBalancing();
-
private:
explicit Thread(KernelCore& kernel);
~Thread() override;