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-rw-r--r--src/core/hid/emulated_console.cpp32
-rw-r--r--src/core/hid/emulated_console.h4
-rw-r--r--src/core/hid/emulated_controller.cpp26
-rw-r--r--src/core/hid/emulated_controller.h2
4 files changed, 55 insertions, 9 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp
index 17d663379..b4afd930e 100644
--- a/src/core/hid/emulated_console.cpp
+++ b/src/core/hid/emulated_console.cpp
@@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
// Using first motion device from player 1. No need to assign any unique config at the moment
const auto& player = Settings::values.players.GetValue()[0];
- motion_params = Common::ParamPackage(player.motions[0]);
+ motion_params[0] = Common::ParamPackage(player.motions[0]);
ReloadInput();
}
@@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams();
- motion_devices = Common::Input::CreateInputDevice(motion_params);
- if (motion_devices) {
- motion_devices->SetCallback({
+ motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
+
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
+ if (!motion_devices[index]) {
+ continue;
+ }
+ motion_devices[index]->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
});
}
+ // Restore motion state
+ auto& emulated_motion = console.motion_values.emulated;
+ auto& motion = console.motion_state;
+ emulated_motion.ResetRotations();
+ emulated_motion.ResetQuaternion();
+ motion.accel = emulated_motion.GetAcceleration();
+ motion.gyro = emulated_motion.GetGyroscope();
+ motion.rotation = emulated_motion.GetRotations();
+ motion.orientation = emulated_motion.GetOrientation();
+ motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
+
// Unique index for identifying touch device source
std::size_t index = 0;
for (auto& touch_device : touch_devices) {
@@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
}
void EmulatedConsole::UnloadInput() {
- motion_devices.reset();
+ for (auto& motion : motion_devices) {
+ motion.reset();
+ }
for (auto& touch : touch_devices) {
touch.reset();
}
@@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
}
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
- return motion_params;
+ return motion_params[0];
}
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
- motion_params = std::move(param);
+ motion_params[0] = std::move(param);
ReloadInput();
}
diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h
index 697ecd2d6..79114bb6d 100644
--- a/src/core/hid/emulated_console.h
+++ b/src/core/hid/emulated_console.h
@@ -29,10 +29,10 @@ struct ConsoleMotionInfo {
MotionInput emulated{};
};
-using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
+using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>;
using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
-using ConsoleMotionParams = Common::ParamPackage;
+using ConsoleMotionParams = std::array<Common::ParamPackage, 2>;
using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
using ConsoleMotionValues = ConsoleMotionInfo;
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index bbfea7117..0a7777732 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
Common::Input::CreateInputDevice);
+ std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(),
+ Common::Input::CreateInputDevice);
}
void EmulatedController::LoadTASParams() {
@@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
for (auto& param : virtual_stick_params) {
param = common_params;
}
+ for (auto& param : virtual_stick_params) {
+ param = common_params;
+ }
+ for (auto& param : virtual_motion_params) {
+ param = common_params;
+ }
// TODO(german77): Replace this with an input profile or something better
virtual_button_params[Settings::NativeButton::A].Set("button", 0);
@@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
+
+ virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0);
+ virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0);
}
void EmulatedController::ReloadInput() {
@@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() {
},
});
}
+
+ for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) {
+ if (!virtual_motion_devices[index]) {
+ continue;
+ }
+ virtual_motion_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetMotion(callback, index);
+ },
+ });
+ }
turbo_button_state = 0;
}
@@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() {
for (auto& stick : virtual_stick_devices) {
stick.reset();
}
+ for (auto& motion : virtual_motion_devices) {
+ motion.reset();
+ }
for (auto& camera : camera_devices) {
camera.reset();
}
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 88fad2f56..09fe1a0ab 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -568,8 +568,10 @@ private:
// Virtual gamepad related variables
ButtonParams virtual_button_params;
StickParams virtual_stick_params;
+ ControllerMotionParams virtual_motion_params;
ButtonDevices virtual_button_devices;
StickDevices virtual_stick_devices;
+ ControllerMotionDevices virtual_motion_devices;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;