diff options
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r-- | src/core/perf_stats.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 4e5633edb..93d23de21 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -78,20 +78,29 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { // values increase the time needed to recover and limit framerate again after spikes. constexpr microseconds MAX_LAG_TIME_US = 25000us; - if (!Settings::values.toggle_framelimit) { + if (!Settings::values.use_frame_limit) { return; } auto now = Clock::now(); - frame_limiting_delta_err += current_system_time_us - previous_system_time_us; + const double sleep_scale = Settings::values.frame_limit / 100.0; + + // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current + // speed percent or it will clamp too much and prevent this from properly limiting to that + // percent. High values means it'll take longer after a slow frame to recover and start + // limiting + const microseconds max_lag_time_us = duration_cast<microseconds>( + std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale)); + frame_limiting_delta_err += duration_cast<microseconds>( + std::chrono::duration<double, std::chrono::microseconds::period>( + (current_system_time_us - previous_system_time_us) / sleep_scale)); frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); frame_limiting_delta_err = - std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); + std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); if (frame_limiting_delta_err > microseconds::zero()) { std::this_thread::sleep_for(frame_limiting_delta_err); - auto now_after_sleep = Clock::now(); frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); now = now_after_sleep; |